func test(): var value # null value = null print(value != null) # bool value = false print(value != null) # int value = 0 print(value != null) # float value = 0.0 print(value != null) # String value = "" print(value != null) # Vector2 value = Vector2() print(value != null) # Vector2i value = Vector2i() print(value != null) # Rect2 value = Rect2() print(value != null) # Rect2i value = Rect2i() print(value != null) # Vector3 value = Vector3() print(value != null) # Vector3i value = Vector3i() print(value != null) # Transform2D value = Transform2D() print(value != null) # Plane value = Plane() print(value != null) # Quaternion value = Quaternion() print(value != null) # AABB value = AABB() print(value != null) # Basis value = Basis() print(value != null) # Transform3D value = Transform3D() print(value != null) # Color value = Color() print(value != null) # StringName value = &"" print(value != null) # NodePath value = ^"" print(value != null) # RID value = RID() print(value != null) # Callable value = Callable() print(value != null) # Signal value = Signal() print(value != null) # Dictionary value = {} print(value != null) # Array value = [] print(value != null) # PackedByteArray value = PackedByteArray() print(value != null) # PackedInt32Array value = PackedInt32Array() print(value != null) # PackedInt64Array value = PackedInt64Array() print(value != null) # PackedFloat32Array value = PackedFloat32Array() print(value != null) # PackedFloat64Array value = PackedFloat64Array() print(value != null) # PackedStringArray value = PackedStringArray() print(value != null) # PackedVector2Array value = PackedVector2Array() print(value != null) # PackedVector3Array value = PackedVector3Array() print(value != null) # PackedColorArray value = PackedColorArray() print(value != null)