/*************************************************************************/ /* gdscript_text_document.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GDSCRIPT_TEXT_DOCUMENT_H #define GDSCRIPT_TEXT_DOCUMENT_H #include "core/os/file_access.h" #include "core/reference.h" #include "lsp.hpp" class GDScriptTextDocument : public Reference { GDCLASS(GDScriptTextDocument, Reference) protected: static void _bind_methods(); FileAccess *file_checker; void didOpen(const Variant &p_param); void didChange(const Variant &p_param); void sync_script_content(const String &p_path, const String &p_content); void show_native_symbol_in_editor(const String &p_symbol_id); Array native_member_completions; private: lsp::TextDocumentItem load_document_item(const Variant &p_param); void notify_client_show_symbol(const lsp::DocumentSymbol *symbol); public: Variant nativeSymbol(const Dictionary &p_params); Array documentSymbol(const Dictionary &p_params); Array completion(const Dictionary &p_params); Dictionary resolve(const Dictionary &p_params); Array foldingRange(const Dictionary &p_params); Array codeLens(const Dictionary &p_params); Array documentLink(const Dictionary &p_params); Array colorPresentation(const Dictionary &p_params); Variant hover(const Dictionary &p_params); Array definition(const Dictionary &p_params); void initialize(); GDScriptTextDocument(); virtual ~GDScriptTextDocument(); }; #endif