/*************************************************************************/ /* gdscript_language_protocol.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdscript_language_protocol.h" #include "core/io/json.h" #include "core/os/copymem.h" #include "core/project_settings.h" #include "editor/editor_node.h" GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = NULL; void GDScriptLanguageProtocol::on_data_received(int p_id) { lastest_client_id = p_id; Ref peer = server->get_peer(p_id); PoolByteArray data; if (OK == peer->get_packet_buffer(data)) { String message; message.parse_utf8((const char *)data.read().ptr(), data.size()); if (message.begins_with("Content-Length:")) return; String output = process_message(message); if (!output.empty()) { CharString charstr = output.utf8(); peer->put_packet((const uint8_t *)charstr.ptr(), charstr.length()); } } } void GDScriptLanguageProtocol::on_client_connected(int p_id, const String &p_protocal) { clients.set(p_id, server->get_peer(p_id)); } void GDScriptLanguageProtocol::on_client_disconnected(int p_id, bool p_was_clean_close) { clients.erase(p_id); } String GDScriptLanguageProtocol::process_message(const String &p_text) { String ret = process_string(p_text); if (ret.empty()) { return ret; } else { return format_output(ret); } } String GDScriptLanguageProtocol::format_output(const String &p_text) { String header = "Content-Length: "; CharString charstr = p_text.utf8(); size_t len = charstr.length(); header += itos(len); header += "\r\n\r\n"; return header + p_text; } void GDScriptLanguageProtocol::_bind_methods() { ClassDB::bind_method(D_METHOD("initialize", "params"), &GDScriptLanguageProtocol::initialize); ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized); ClassDB::bind_method(D_METHOD("on_data_received"), &GDScriptLanguageProtocol::on_data_received); ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected); ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected); ClassDB::bind_method(D_METHOD("notify_all_clients", "p_method", "p_params"), &GDScriptLanguageProtocol::notify_all_clients, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("notify_client", "p_method", "p_params", "p_client"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("is_smart_resolve_enabled"), &GDScriptLanguageProtocol::is_smart_resolve_enabled); ClassDB::bind_method(D_METHOD("get_text_document"), &GDScriptLanguageProtocol::get_text_document); ClassDB::bind_method(D_METHOD("get_workspace"), &GDScriptLanguageProtocol::get_workspace); ClassDB::bind_method(D_METHOD("is_initialized"), &GDScriptLanguageProtocol::is_initialized); } Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) { lsp::InitializeResult ret; String root_uri = p_params["rootUri"]; String root = p_params["rootPath"]; bool is_same_workspace; #ifndef WINDOWS_ENABLED is_same_workspace = root.to_lower() == workspace->root.to_lower(); #else is_same_workspace = root.replace("\\", "/").to_lower() == workspace->root.to_lower(); #endif if (root_uri.length() && is_same_workspace) { workspace->root_uri = root_uri; } else { workspace->root_uri = "file://" + workspace->root; Dictionary params; params["path"] = workspace->root; Dictionary request = make_notification("gdscrip_client/changeWorkspace", params); if (Ref *peer = clients.getptr(lastest_client_id)) { String msg = JSON::print(request); msg = format_output(msg); CharString charstr = msg.utf8(); (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length()); } } if (!_initialized) { workspace->initialize(); text_document->initialize(); _initialized = true; } return ret.to_json(); } void GDScriptLanguageProtocol::initialized(const Variant &p_params) { lsp::GodotCapabilities capabilities; DocData *doc = EditorHelp::get_doc_data(); for (Map::Element *E = doc->class_list.front(); E; E = E->next()) { lsp::GodotNativeClassInfo gdclass; gdclass.name = E->get().name; gdclass.class_doc = &(E->get()); if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) { gdclass.class_info = ptr; } capabilities.native_classes.push_back(gdclass); } notify_client("gdscript/capabilities", capabilities.to_json()); } void GDScriptLanguageProtocol::poll() { server->poll(); } Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) { if (server == NULL) { server = dynamic_cast(ClassDB::instance("WebSocketServer")); ERR_FAIL_COND_V(!server, FAILED); server->set_buffers(8192, 1024, 8192, 1024); // 8mb should be way more than enough server->connect("data_received", this, "on_data_received"); server->connect("client_connected", this, "on_client_connected"); server->connect("client_disconnected", this, "on_client_disconnected"); } server->set_bind_ip(p_bind_ip); return server->listen(p_port); } void GDScriptLanguageProtocol::stop() { const int *ptr = clients.next(NULL); while (ptr) { clients.get(*ptr)->close(); ptr = clients.next(ptr); } server->stop(); clients.clear(); } void GDScriptLanguageProtocol::notify_all_clients(const String &p_method, const Variant &p_params) { Dictionary message = make_notification(p_method, p_params); String msg = JSON::print(message); msg = format_output(msg); CharString charstr = msg.utf8(); const int *p_id = clients.next(NULL); while (p_id != NULL) { Ref peer = clients.get(*p_id); (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length()); p_id = clients.next(p_id); } } void GDScriptLanguageProtocol::notify_client(const String &p_method, const Variant &p_params, int p_client) { if (p_client == -1) { p_client = lastest_client_id; } Ref *peer = clients.getptr(p_client); ERR_FAIL_COND(peer == NULL); Dictionary message = make_notification(p_method, p_params); String msg = JSON::print(message); msg = format_output(msg); CharString charstr = msg.utf8(); (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length()); } bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const { return bool(_EDITOR_GET("network/language_server/enable_smart_resolve")); } bool GDScriptLanguageProtocol::is_goto_native_symbols_enabled() const { return bool(_EDITOR_GET("network/language_server/show_native_symbols_in_editor")); } GDScriptLanguageProtocol::GDScriptLanguageProtocol() { server = NULL; singleton = this; _initialized = false; workspace.instance(); text_document.instance(); set_scope("textDocument", text_document.ptr()); set_scope("completionItem", text_document.ptr()); set_scope("workspace", workspace.ptr()); workspace->root = ProjectSettings::get_singleton()->get_resource_path(); } GDScriptLanguageProtocol::~GDScriptLanguageProtocol() { memdelete(server); server = NULL; }