/*************************************************************************/ /* gdscript_warning.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GDSCRIPT_WARNINGS #define GDSCRIPT_WARNINGS #ifdef DEBUG_ENABLED #include "core/ustring.h" #include "core/vector.h" class GDScriptWarning { public: enum Code { UNASSIGNED_VARIABLE, // Variable used but never assigned UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc) UNUSED_VARIABLE, // Local variable is declared but never used SHADOWED_VARIABLE, // Variable name shadowed by other variable UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file UNUSED_ARGUMENT, // Function argument is never used UNREACHABLE_CODE, // Code after a return statement STANDALONE_EXPRESSION, // Expression not assigned to a variable VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable NARROWING_CONVERSION, // Float value into an integer slot, precision is lost FUNCTION_MAY_YIELD, // Typed assign of function call that yields (it may return a function state) VARIABLE_CONFLICTS_FUNCTION, // Variable has the same name of a function FUNCTION_CONFLICTS_VARIABLE, // Function has the same name of a variable FUNCTION_CONFLICTS_CONSTANT, // Function has the same name of a constant INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible UNUSED_SIGNAL, // Signal is defined but never emitted RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes) UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes) UNSAFE_CAST, // Cast used in an unknown type UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced STANDALONE_TERNARY, // Return value of ternary expression is discarded WARNING_MAX, }; Code code = WARNING_MAX; int line = -1; Vector symbols; String get_name() const; String get_message() const; static String get_name_from_code(Code p_code); static Code get_code_from_name(const String &p_name); }; #endif // DEBUG_ENABLED #endif // GDSCRIPT_WARNINGS