/**************************************************************************/ /* gdscript_warning.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDSCRIPT_WARNING_H #define GDSCRIPT_WARNING_H #ifdef DEBUG_ENABLED #include "core/object/object.h" #include "core/string/ustring.h" #include "core/templates/vector.h" class GDScriptWarning { public: enum WarnLevel { IGNORE, WARN, ERROR }; enum Code { UNASSIGNED_VARIABLE, // Variable used but never assigned. UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc). UNUSED_VARIABLE, // Local variable is declared but never used. UNUSED_LOCAL_CONSTANT, // Local constant is declared but never used. SHADOWED_VARIABLE, // Variable name shadowed by other variable in same class. SHADOWED_VARIABLE_BASE_CLASS, // Variable name shadowed by other variable in some base class. UNUSED_PRIVATE_CLASS_VARIABLE, // Class variable is declared private ("_" prefix) but never used in the file. UNUSED_PARAMETER, // Function parameter is never used. UNREACHABLE_CODE, // Code after a return statement. UNREACHABLE_PATTERN, // Pattern in a match statement after a catch all pattern (wildcard or bind). STANDALONE_EXPRESSION, // Expression not assigned to a variable. NARROWING_CONVERSION, // Float value into an integer slot, precision is lost. INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible. UNUSED_SIGNAL, // Signal is defined but never emitted. RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used. PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name. CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name. FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name. INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded. UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes). UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes). UNSAFE_CAST, // Cast used in an unknown type. UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument. UNSAFE_VOID_RETURN, // Function returns void but returned a call to a function that can't be type checked. DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced. STANDALONE_TERNARY, // Return value of ternary expression is discarded. ASSERT_ALWAYS_TRUE, // Expression for assert argument is always true. ASSERT_ALWAYS_FALSE, // Expression for assert argument is always false. REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine). EMPTY_FILE, // A script file is empty. SHADOWED_GLOBAL_IDENTIFIER, // A global class or function has the same name as variable. INT_AS_ENUM_WITHOUT_CAST, // An integer value was used as an enum value without casting. INT_AS_ENUM_WITHOUT_MATCH, // An integer value was used as an enum value without matching enum member. STATIC_CALLED_ON_INSTANCE, // A static method was called on an instance of a class instead of on the class itself. CONFUSABLE_IDENTIFIER, // The identifier contains misleading characters that can be confused. E.g. "usеr" (has Cyrillic "е" instead of Latin "e"). RENAMED_IN_GD4_HINT, // A variable or function that could not be found has been renamed in Godot 4 WARNING_MAX, }; Code code = WARNING_MAX; int start_line = -1, end_line = -1; int leftmost_column = -1, rightmost_column = -1; Vector symbols; String get_name() const; String get_message() const; static int get_default_value(Code p_code); static PropertyInfo get_property_info(Code p_code); static String get_name_from_code(Code p_code); static String get_settings_path_from_code(Code p_code); static Code get_code_from_name(const String &p_name); }; #endif // DEBUG_ENABLED #endif // GDSCRIPT_WARNING_H