/*************************************************************************/ /* gdscript_byte_codegen.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdscript_byte_codegen.h" #include "core/debugger/engine_debugger.h" #include "gdscript.h" uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) { #ifdef TOOLS_ENABLED function->arg_names.push_back(p_name); #endif function->_argument_count++; function->argument_types.push_back(p_type); if (p_is_optional) { if (function->_default_arg_count == 0) { append(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT); } function->default_arguments.push_back(opcodes.size()); function->_default_arg_count++; } return add_local(p_name, p_type); } uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) { int stack_pos = increase_stack(); add_stack_identifier(p_name, stack_pos); return stack_pos; } uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, const Variant &p_constant) { int index = add_or_get_constant(p_constant); local_constants[p_name] = index; return index; } uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) { if (constant_map.has(p_constant)) { return constant_map[p_constant]; } int index = constant_map.size(); constant_map[p_constant] = index; return index; } uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) { return get_name_map_pos(p_name); } uint32_t GDScriptByteCodeGenerator::add_temporary() { current_temporaries++; return increase_stack(); } void GDScriptByteCodeGenerator::pop_temporary() { current_stack_size--; current_temporaries--; } void GDScriptByteCodeGenerator::start_parameters() {} void GDScriptByteCodeGenerator::end_parameters() { function->default_arguments.invert(); } void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) { function = memnew(GDScriptFunction); debug_stack = EngineDebugger::is_active(); function->name = p_function_name; function->_script = p_script; function->source = p_script->get_path(); #ifdef DEBUG_ENABLED function->func_cname = (String(function->source) + " - " + String(p_function_name)).utf8(); function->_func_cname = function->func_cname.get_data(); #endif function->_static = p_static; function->return_type = p_return_type; function->rpc_mode = p_rpc_mode; function->_argument_count = 0; } GDScriptFunction *GDScriptByteCodeGenerator::write_end() { append(GDScriptFunction::OPCODE_END, 0); if (constant_map.size()) { function->_constant_count = constant_map.size(); function->constants.resize(constant_map.size()); function->_constants_ptr = function->constants.ptrw(); const Variant *K = nullptr; while ((K = constant_map.next(K))) { int idx = constant_map[*K]; function->constants.write[idx] = *K; } } else { function->_constants_ptr = nullptr; function->_constant_count = 0; } if (name_map.size()) { function->global_names.resize(name_map.size()); function->_global_names_ptr = &function->global_names[0]; for (Map::Element *E = name_map.front(); E; E = E->next()) { function->global_names.write[E->get()] = E->key(); } function->_global_names_count = function->global_names.size(); } else { function->_global_names_ptr = nullptr; function->_global_names_count = 0; } if (opcodes.size()) { function->code = opcodes; function->_code_ptr = &function->code[0]; function->_code_size = opcodes.size(); } else { function->_code_ptr = nullptr; function->_code_size = 0; } if (function->default_arguments.size()) { function->_default_arg_count = function->default_arguments.size(); function->_default_arg_ptr = &function->default_arguments[0]; } else { function->_default_arg_count = 0; function->_default_arg_ptr = nullptr; } if (operator_func_map.size()) { function->operator_funcs.resize(operator_func_map.size()); function->_operator_funcs_count = function->operator_funcs.size(); function->_operator_funcs_ptr = function->operator_funcs.ptr(); for (const Map::Element *E = operator_func_map.front(); E; E = E->next()) { function->operator_funcs.write[E->get()] = E->key(); } } else { function->_operator_funcs_count = 0; function->_operator_funcs_ptr = nullptr; } if (setters_map.size()) { function->setters.resize(setters_map.size()); function->_setters_count = function->setters.size(); function->_setters_ptr = function->setters.ptr(); for (const Map::Element *E = setters_map.front(); E; E = E->next()) { function->setters.write[E->get()] = E->key(); } } else { function->_setters_count = 0; function->_setters_ptr = nullptr; } if (getters_map.size()) { function->getters.resize(getters_map.size()); function->_getters_count = function->getters.size(); function->_getters_ptr = function->getters.ptr(); for (const Map::Element *E = getters_map.front(); E; E = E->next()) { function->getters.write[E->get()] = E->key(); } } else { function->_getters_count = 0; function->_getters_ptr = nullptr; } if (keyed_setters_map.size()) { function->keyed_setters.resize(keyed_setters_map.size()); function->_keyed_setters_count = function->keyed_setters.size(); function->_keyed_setters_ptr = function->keyed_setters.ptr(); for (const Map::Element *E = keyed_setters_map.front(); E; E = E->next()) { function->keyed_setters.write[E->get()] = E->key(); } } else { function->_keyed_setters_count = 0; function->_keyed_setters_ptr = nullptr; } if (keyed_getters_map.size()) { function->keyed_getters.resize(keyed_getters_map.size()); function->_keyed_getters_count = function->keyed_getters.size(); function->_keyed_getters_ptr = function->keyed_getters.ptr(); for (const Map::Element *E = keyed_getters_map.front(); E; E = E->next()) { function->keyed_getters.write[E->get()] = E->key(); } } else { function->_keyed_getters_count = 0; function->_keyed_getters_ptr = nullptr; } if (indexed_setters_map.size()) { function->indexed_setters.resize(indexed_setters_map.size()); function->_indexed_setters_count = function->indexed_setters.size(); function->_indexed_setters_ptr = function->indexed_setters.ptr(); for (const Map::Element *E = indexed_setters_map.front(); E; E = E->next()) { function->indexed_setters.write[E->get()] = E->key(); } } else { function->_indexed_setters_count = 0; function->_indexed_setters_ptr = nullptr; } if (indexed_getters_map.size()) { function->indexed_getters.resize(indexed_getters_map.size()); function->_indexed_getters_count = function->indexed_getters.size(); function->_indexed_getters_ptr = function->indexed_getters.ptr(); for (const Map::Element *E = indexed_getters_map.front(); E; E = E->next()) { function->indexed_getters.write[E->get()] = E->key(); } } else { function->_indexed_getters_count = 0; function->_indexed_getters_ptr = nullptr; } if (builtin_method_map.size()) { function->builtin_methods.resize(builtin_method_map.size()); function->_builtin_methods_ptr = function->builtin_methods.ptr(); function->_builtin_methods_count = builtin_method_map.size(); for (const Map::Element *E = builtin_method_map.front(); E; E = E->next()) { function->builtin_methods.write[E->get()] = E->key(); } } else { function->_builtin_methods_ptr = nullptr; function->_builtin_methods_count = 0; } if (constructors_map.size()) { function->constructors.resize(constructors_map.size()); function->_constructors_ptr = function->constructors.ptr(); function->_constructors_count = constructors_map.size(); for (const Map::Element *E = constructors_map.front(); E; E = E->next()) { function->constructors.write[E->get()] = E->key(); } } else { function->_constructors_ptr = nullptr; function->_constructors_count = 0; } if (method_bind_map.size()) { function->methods.resize(method_bind_map.size()); function->_methods_ptr = function->methods.ptrw(); function->_methods_count = method_bind_map.size(); for (const Map::Element *E = method_bind_map.front(); E; E = E->next()) { function->methods.write[E->get()] = E->key(); } } else { function->_methods_ptr = nullptr; function->_methods_count = 0; } if (debug_stack) { function->stack_debug = stack_debug; } function->_stack_size = stack_max; function->_instruction_args_size = instr_args_max; function->_ptrcall_args_size = ptrcall_max; ended = true; return function; } #ifdef DEBUG_ENABLED void GDScriptByteCodeGenerator::set_signature(const String &p_signature) { function->profile.signature = p_signature; } #endif void GDScriptByteCodeGenerator::set_initial_line(int p_line) { function->_initial_line = p_line; } #define HAS_BUILTIN_TYPE(m_var) \ (m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN) #define IS_BUILTIN_TYPE(m_var, m_type) \ (m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN && m_var.type.builtin_type == m_type) void GDScriptByteCodeGenerator::write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) { if (HAS_BUILTIN_TYPE(p_left_operand) && HAS_BUILTIN_TYPE(p_right_operand)) { // Gather specific operator. Variant::ValidatedOperatorEvaluator op_func = Variant::get_validated_operator_evaluator(p_operator, p_left_operand.type.builtin_type, p_right_operand.type.builtin_type); append(GDScriptFunction::OPCODE_OPERATOR_VALIDATED, 3); append(p_left_operand); append(p_right_operand); append(p_target); append(op_func); return; } // No specific types, perform variant evaluation. append(GDScriptFunction::OPCODE_OPERATOR, 3); append(p_left_operand); append(p_right_operand); append(p_target); append(p_operator); } void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) { append(GDScriptFunction::OPCODE_EXTENDS_TEST, 3); append(p_source); append(p_type); append(p_target); } void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) { append(GDScriptFunction::OPCODE_IS_BUILTIN, 3); append(p_source); append(p_target); append(p_type); } void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) { append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1); append(p_left_operand); logic_op_jump_pos1.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) { append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1); append(p_right_operand); logic_op_jump_pos2.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) { // If here means both operands are true. append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1); append(p_target); // Jump away from the fail condition. append(GDScriptFunction::OPCODE_JUMP, 0); append(opcodes.size() + 3); // Here it means one of operands is false. patch_jump(logic_op_jump_pos1.back()->get()); patch_jump(logic_op_jump_pos2.back()->get()); logic_op_jump_pos1.pop_back(); logic_op_jump_pos2.pop_back(); append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 0); append(p_target); } void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) { append(GDScriptFunction::OPCODE_JUMP_IF, 1); append(p_left_operand); logic_op_jump_pos1.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) { append(GDScriptFunction::OPCODE_JUMP_IF, 1); append(p_right_operand); logic_op_jump_pos2.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) { // If here means both operands are false. append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 1); append(p_target); // Jump away from the success condition. append(GDScriptFunction::OPCODE_JUMP, 0); append(opcodes.size() + 3); // Here it means one of operands is false. patch_jump(logic_op_jump_pos1.back()->get()); patch_jump(logic_op_jump_pos2.back()->get()); logic_op_jump_pos1.pop_back(); logic_op_jump_pos2.pop_back(); append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1); append(p_target); } void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) { ternary_result.push_back(p_target); } void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) { append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1); append(p_condition); ternary_jump_fail_pos.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) { append(GDScriptFunction::OPCODE_ASSIGN, 2); append(ternary_result.back()->get()); append(p_expr); // Jump away from the false path. append(GDScriptFunction::OPCODE_JUMP, 0); ternary_jump_skip_pos.push_back(opcodes.size()); append(0); // Fail must jump here. patch_jump(ternary_jump_fail_pos.back()->get()); ternary_jump_fail_pos.pop_back(); } void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) { append(GDScriptFunction::OPCODE_ASSIGN, 2); append(ternary_result.back()->get()); append(p_expr); } void GDScriptByteCodeGenerator::write_end_ternary() { patch_jump(ternary_jump_skip_pos.back()->get()); ternary_jump_skip_pos.pop_back(); } void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) { if (HAS_BUILTIN_TYPE(p_target)) { if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_setter(p_target.type.builtin_type)) { // Use indexed setter instead. Variant::ValidatedIndexedSetter setter = Variant::get_member_validated_indexed_setter(p_target.type.builtin_type); append(GDScriptFunction::OPCODE_SET_INDEXED_VALIDATED, 3); append(p_target); append(p_index); append(p_source); append(setter); return; } else if (Variant::get_member_validated_keyed_setter(p_target.type.builtin_type)) { Variant::ValidatedKeyedSetter setter = Variant::get_member_validated_keyed_setter(p_target.type.builtin_type); append(GDScriptFunction::OPCODE_SET_KEYED_VALIDATED, 3); append(p_target); append(p_index); append(p_source); append(setter); return; } } append(GDScriptFunction::OPCODE_SET_KEYED, 3); append(p_target); append(p_index); append(p_source); } void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) { if (HAS_BUILTIN_TYPE(p_source)) { if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_getter(p_source.type.builtin_type)) { // Use indexed getter instead. Variant::ValidatedIndexedGetter getter = Variant::get_member_validated_indexed_getter(p_source.type.builtin_type); append(GDScriptFunction::OPCODE_GET_INDEXED_VALIDATED, 3); append(p_source); append(p_index); append(p_target); append(getter); return; } else if (Variant::get_member_validated_keyed_getter(p_source.type.builtin_type)) { Variant::ValidatedKeyedGetter getter = Variant::get_member_validated_keyed_getter(p_source.type.builtin_type); append(GDScriptFunction::OPCODE_GET_KEYED_VALIDATED, 3); append(p_source); append(p_index); append(p_target); append(getter); return; } } append(GDScriptFunction::OPCODE_GET_KEYED, 3); append(p_source); append(p_index); append(p_target); } void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) { if (HAS_BUILTIN_TYPE(p_target) && Variant::get_member_validated_setter(p_target.type.builtin_type, p_name)) { Variant::ValidatedSetter setter = Variant::get_member_validated_setter(p_target.type.builtin_type, p_name); append(GDScriptFunction::OPCODE_SET_NAMED_VALIDATED, 2); append(p_target); append(p_source); append(setter); return; } append(GDScriptFunction::OPCODE_SET_NAMED, 2); append(p_target); append(p_source); append(p_name); } void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) { if (HAS_BUILTIN_TYPE(p_source) && Variant::get_member_validated_getter(p_source.type.builtin_type, p_name)) { Variant::ValidatedGetter getter = Variant::get_member_validated_getter(p_source.type.builtin_type, p_name); append(GDScriptFunction::OPCODE_GET_NAMED_VALIDATED, 2); append(p_source); append(p_target); append(getter); return; } append(GDScriptFunction::OPCODE_GET_NAMED, 2); append(p_source); append(p_target); append(p_name); } void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) { append(GDScriptFunction::OPCODE_SET_MEMBER, 1); append(p_value); append(p_name); } void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) { append(GDScriptFunction::OPCODE_GET_MEMBER, 1); append(p_target); append(p_name); } void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) { if (p_target.type.has_type && !p_source.type.has_type) { // Typed assignment. switch (p_target.type.kind) { case GDScriptDataType::BUILTIN: { append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2); append(p_target); append(p_source); append(p_target.type.builtin_type); } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type]; class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3); append(p_target); append(p_source); append(class_idx); } break; case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_target.type.script_type; int idx = get_constant_pos(script); idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3); append(p_target); append(p_source); append(idx); } break; default: { ERR_PRINT("Compiler bug: unresolved assign."); // Shouldn't get here, but fail-safe to a regular assignment append(GDScriptFunction::OPCODE_ASSIGN, 2); append(p_target); append(p_source); } } } else { if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) { // Need conversion.. append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2); append(p_target); append(p_source); append(p_target.type.builtin_type); } else { // Either untyped assignment or already type-checked by the parser append(GDScriptFunction::OPCODE_ASSIGN, 2); append(p_target); append(p_source); } } } void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) { append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1); append(p_target); } void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) { append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 1); append(p_target); } void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) { int index = 0; switch (p_type.kind) { case GDScriptDataType::BUILTIN: { append(GDScriptFunction::OPCODE_CAST_TO_BUILTIN, 2); index = p_type.builtin_type; } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type]; class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_CAST_TO_NATIVE, 3); index = class_idx; } break; case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_type.script_type; int idx = get_constant_pos(script); idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT, 3); index = idx; } break; default: { return; } } append(p_source); append(p_target); append(index); } void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector
&p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_base); append(p_target); append(p_arguments.size()); append(p_function_name); } void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CALL_SELF_BASE, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); append(p_arguments.size()); append(p_function_name); } void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CALL_ASYNC, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_base); append(p_target); append(p_arguments.size()); append(p_function_name); } void GDScriptByteCodeGenerator::write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CALL_BUILT_IN, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); append(p_arguments.size()); append(p_function); } void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector
&p_arguments) { bool is_validated = false; // Check if all types are correct. if (Variant::is_builtin_method_vararg(p_type, p_method)) { is_validated = true; // Vararg works fine with any argument, since they can be any type. } else if (p_arguments.size() == Variant::get_builtin_method_argument_count(p_type, p_method)) { bool all_types_exact = true; for (int i = 0; i < p_arguments.size(); i++) { if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_builtin_method_argument_type(p_type, p_method, i))) { all_types_exact = false; break; } } is_validated = all_types_exact; } if (!is_validated) { // Perform regular call. write_call(p_target, p_base, p_method, p_arguments); return; } append(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_base); append(p_target); append(p_arguments.size()); append(Variant::get_validated_builtin_method(p_type, p_method)); } void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector
&p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_base); append(p_target); append(p_arguments.size()); append(p_method); } void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector
&p_arguments) { #define CASE_TYPE(m_type) \ case Variant::m_type: \ append(GDScriptFunction::OPCODE_CALL_PTRCALL_##m_type, 2 + p_arguments.size()); \ break bool is_ptrcall = true; if (p_method->has_return()) { MethodInfo info; ClassDB::get_method_info(p_method->get_instance_class(), p_method->get_name(), &info); switch (info.return_val.type) { CASE_TYPE(BOOL); CASE_TYPE(INT); CASE_TYPE(FLOAT); CASE_TYPE(STRING); CASE_TYPE(VECTOR2); CASE_TYPE(VECTOR2I); CASE_TYPE(RECT2); CASE_TYPE(RECT2I); CASE_TYPE(VECTOR3); CASE_TYPE(VECTOR3I); CASE_TYPE(TRANSFORM2D); CASE_TYPE(PLANE); CASE_TYPE(AABB); CASE_TYPE(BASIS); CASE_TYPE(TRANSFORM); CASE_TYPE(COLOR); CASE_TYPE(STRING_NAME); CASE_TYPE(NODE_PATH); CASE_TYPE(RID); CASE_TYPE(QUAT); CASE_TYPE(OBJECT); CASE_TYPE(CALLABLE); CASE_TYPE(SIGNAL); CASE_TYPE(DICTIONARY); CASE_TYPE(ARRAY); CASE_TYPE(PACKED_BYTE_ARRAY); CASE_TYPE(PACKED_INT32_ARRAY); CASE_TYPE(PACKED_INT64_ARRAY); CASE_TYPE(PACKED_FLOAT32_ARRAY); CASE_TYPE(PACKED_FLOAT64_ARRAY); CASE_TYPE(PACKED_STRING_ARRAY); CASE_TYPE(PACKED_VECTOR2_ARRAY); CASE_TYPE(PACKED_VECTOR3_ARRAY); CASE_TYPE(PACKED_COLOR_ARRAY); default: append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size()); is_ptrcall = false; break; } } else { append(GDScriptFunction::OPCODE_CALL_PTRCALL_NO_RETURN, 2 + p_arguments.size()); } for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_base); append(p_target); append(p_arguments.size()); append(p_method); if (is_ptrcall) { alloc_ptrcall(p_arguments.size()); } #undef CASE_TYPE } void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector
&p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); append(p_target); append(p_arguments.size()); append(p_function_name); } void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector
&p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_base); append(p_target); append(p_arguments.size()); append(p_function_name); } void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector
&p_arguments) { // Try to find an appropriate constructor. bool all_have_type = true; Vector arg_types; for (int i = 0; i < p_arguments.size(); i++) { if (!HAS_BUILTIN_TYPE(p_arguments[i])) { all_have_type = false; break; } arg_types.push_back(p_arguments[i].type.builtin_type); } if (all_have_type) { int valid_constructor = -1; for (int i = 0; i < Variant::get_constructor_count(p_type); i++) { if (Variant::get_constructor_argument_count(p_type, i) != p_arguments.size()) { continue; } int types_correct = true; for (int j = 0; j < arg_types.size(); j++) { if (arg_types[j] != Variant::get_constructor_argument_type(p_type, i, j)) { types_correct = false; break; } } if (types_correct) { valid_constructor = i; break; } } if (valid_constructor >= 0) { append(GDScriptFunction::OPCODE_CONSTRUCT_VALIDATED, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); append(p_arguments.size()); append(Variant::get_validated_constructor(p_type, valid_constructor)); return; } } append(GDScriptFunction::OPCODE_CONSTRUCT, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); append(p_arguments.size()); append(p_type); } void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); append(p_arguments.size()); } void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments. } void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) { append(GDScriptFunction::OPCODE_AWAIT, 1); append(p_operand); append(GDScriptFunction::OPCODE_AWAIT_RESUME, 1); append(p_target); } void GDScriptByteCodeGenerator::write_if(const Address &p_condition) { append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1); append(p_condition); if_jmp_addrs.push_back(opcodes.size()); append(0); // Jump destination, will be patched. } void GDScriptByteCodeGenerator::write_else() { append(GDScriptFunction::OPCODE_JUMP, 0); // Jump from true if block; int else_jmp_addr = opcodes.size(); append(0); // Jump destination, will be patched. patch_jump(if_jmp_addrs.back()->get()); if_jmp_addrs.pop_back(); if_jmp_addrs.push_back(else_jmp_addr); } void GDScriptByteCodeGenerator::write_endif() { patch_jump(if_jmp_addrs.back()->get()); if_jmp_addrs.pop_back(); } void GDScriptByteCodeGenerator::write_for(const Address &p_variable, const Address &p_list) { int counter_pos = add_temporary() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); int container_pos = add_temporary() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); current_breaks_to_patch.push_back(List()); // Assign container. append(GDScriptFunction::OPCODE_ASSIGN, 2); append(container_pos); append(p_list); GDScriptFunction::Opcode begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN; GDScriptFunction::Opcode iterate_opcode = GDScriptFunction::OPCODE_ITERATE; if (p_list.type.has_type) { if (p_list.type.kind == GDScriptDataType::BUILTIN) { switch (p_list.type.builtin_type) { case Variant::INT: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_INT; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_INT; break; case Variant::FLOAT: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_FLOAT; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_FLOAT; break; case Variant::VECTOR2: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR2; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR2; break; case Variant::VECTOR2I: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR2I; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR2I; break; case Variant::VECTOR3: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR3; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR3; break; case Variant::VECTOR3I: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR3I; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR3I; break; case Variant::STRING: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_STRING; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_STRING; break; case Variant::DICTIONARY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_DICTIONARY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_DICTIONARY; break; case Variant::ARRAY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_ARRAY; break; case Variant::PACKED_BYTE_ARRAY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_BYTE_ARRAY; break; case Variant::PACKED_INT32_ARRAY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_INT32_ARRAY; break; case Variant::PACKED_INT64_ARRAY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_INT64_ARRAY; break; case Variant::PACKED_FLOAT32_ARRAY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_FLOAT32_ARRAY; break; case Variant::PACKED_FLOAT64_ARRAY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_FLOAT64_ARRAY; break; case Variant::PACKED_STRING_ARRAY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_STRING_ARRAY; break; case Variant::PACKED_VECTOR2_ARRAY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_VECTOR2_ARRAY; break; case Variant::PACKED_VECTOR3_ARRAY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_VECTOR3_ARRAY; break; case Variant::PACKED_COLOR_ARRAY: begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_COLOR_ARRAY; break; default: break; } } else { begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_OBJECT; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_OBJECT; } } // Begin loop. append(begin_opcode, 3); append(counter_pos); append(container_pos); append(p_variable); for_jmp_addrs.push_back(opcodes.size()); append(0); // End of loop address, will be patched. append(GDScriptFunction::OPCODE_JUMP, 0); append(opcodes.size() + 6); // Skip over 'continue' code. // Next iteration. int continue_addr = opcodes.size(); continue_addrs.push_back(continue_addr); append(iterate_opcode, 3); append(counter_pos); append(container_pos); append(p_variable); for_jmp_addrs.push_back(opcodes.size()); append(0); // Jump destination, will be patched. } void GDScriptByteCodeGenerator::write_endfor() { // Jump back to loop check. append(GDScriptFunction::OPCODE_JUMP, 0); append(continue_addrs.back()->get()); continue_addrs.pop_back(); // Patch end jumps (two of them). for (int i = 0; i < 2; i++) { patch_jump(for_jmp_addrs.back()->get()); for_jmp_addrs.pop_back(); } // Patch break statements. for (const List::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) { patch_jump(E->get()); } current_breaks_to_patch.pop_back(); // Remove loop temporaries. pop_temporary(); pop_temporary(); } void GDScriptByteCodeGenerator::start_while_condition() { current_breaks_to_patch.push_back(List()); continue_addrs.push_back(opcodes.size()); } void GDScriptByteCodeGenerator::write_while(const Address &p_condition) { // Condition check. append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1); append(p_condition); while_jmp_addrs.push_back(opcodes.size()); append(0); // End of loop address, will be patched. } void GDScriptByteCodeGenerator::write_endwhile() { // Jump back to loop check. append(GDScriptFunction::OPCODE_JUMP, 0); append(continue_addrs.back()->get()); continue_addrs.pop_back(); // Patch end jump. patch_jump(while_jmp_addrs.back()->get()); while_jmp_addrs.pop_back(); // Patch break statements. for (const List::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) { patch_jump(E->get()); } current_breaks_to_patch.pop_back(); } void GDScriptByteCodeGenerator::start_match() { match_continues_to_patch.push_back(List()); } void GDScriptByteCodeGenerator::start_match_branch() { // Patch continue statements. for (const List::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) { patch_jump(E->get()); } match_continues_to_patch.pop_back(); // Start a new list for next branch. match_continues_to_patch.push_back(List()); } void GDScriptByteCodeGenerator::end_match() { // Patch continue statements. for (const List::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) { patch_jump(E->get()); } match_continues_to_patch.pop_back(); } void GDScriptByteCodeGenerator::write_break() { append(GDScriptFunction::OPCODE_JUMP, 0); current_breaks_to_patch.back()->get().push_back(opcodes.size()); append(0); } void GDScriptByteCodeGenerator::write_continue() { append(GDScriptFunction::OPCODE_JUMP, 0); append(continue_addrs.back()->get()); } void GDScriptByteCodeGenerator::write_continue_match() { append(GDScriptFunction::OPCODE_JUMP, 0); match_continues_to_patch.back()->get().push_back(opcodes.size()); append(0); } void GDScriptByteCodeGenerator::write_breakpoint() { append(GDScriptFunction::OPCODE_BREAKPOINT, 0); } void GDScriptByteCodeGenerator::write_newline(int p_line) { append(GDScriptFunction::OPCODE_LINE, 0); append(p_line); current_line = p_line; } void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) { append(GDScriptFunction::OPCODE_RETURN, 1); append(p_return_value); } void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) { append(GDScriptFunction::OPCODE_ASSERT, 2); append(p_test); append(p_message); } void GDScriptByteCodeGenerator::start_block() { push_stack_identifiers(); } void GDScriptByteCodeGenerator::end_block() { pop_stack_identifiers(); } GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() { if (!ended && function != nullptr) { memdelete(function); } }