/*************************************************************************/ /* gdscript_byte_codegen.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdscript_byte_codegen.h" #include "core/debugger/engine_debugger.h" #include "gdscript.h" uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) { #ifdef TOOLS_ENABLED function->arg_names.push_back(p_name); #endif function->_argument_count++; function->argument_types.push_back(p_type); if (p_is_optional) { if (function->_default_arg_count == 0) { append(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT); } function->default_arguments.push_back(opcodes.size()); function->_default_arg_count++; } return add_local(p_name, p_type); } uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) { int stack_pos = increase_stack(); add_stack_identifier(p_name, stack_pos); return stack_pos; } uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, const Variant &p_constant) { int index = add_or_get_constant(p_constant); local_constants[p_name] = index; return index; } uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) { if (constant_map.has(p_constant)) { return constant_map[p_constant]; } int index = constant_map.size(); constant_map[p_constant] = index; return index; } uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) { return get_name_map_pos(p_name); } uint32_t GDScriptByteCodeGenerator::add_temporary() { current_temporaries++; return increase_stack(); } void GDScriptByteCodeGenerator::pop_temporary() { current_stack_size--; current_temporaries--; } void GDScriptByteCodeGenerator::start_parameters() {} void GDScriptByteCodeGenerator::end_parameters() { function->default_arguments.invert(); } void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) { function = memnew(GDScriptFunction); debug_stack = EngineDebugger::is_active(); function->name = p_function_name; function->_script = p_script; function->source = p_script->get_path(); #ifdef DEBUG_ENABLED function->func_cname = (String(function->source) + " - " + String(p_function_name)).utf8(); function->_func_cname = function->func_cname.get_data(); #endif function->_static = p_static; function->return_type = p_return_type; function->rpc_mode = p_rpc_mode; function->_argument_count = 0; } GDScriptFunction *GDScriptByteCodeGenerator::write_end() { append(GDScriptFunction::OPCODE_END); if (constant_map.size()) { function->_constant_count = constant_map.size(); function->constants.resize(constant_map.size()); function->_constants_ptr = function->constants.ptrw(); const Variant *K = nullptr; while ((K = constant_map.next(K))) { int idx = constant_map[*K]; function->constants.write[idx] = *K; } } else { function->_constants_ptr = nullptr; function->_constant_count = 0; } if (name_map.size()) { function->global_names.resize(name_map.size()); function->_global_names_ptr = &function->global_names[0]; for (Map::Element *E = name_map.front(); E; E = E->next()) { function->global_names.write[E->get()] = E->key(); } function->_global_names_count = function->global_names.size(); } else { function->_global_names_ptr = nullptr; function->_global_names_count = 0; } if (opcodes.size()) { function->code = opcodes; function->_code_ptr = &function->code[0]; function->_code_size = opcodes.size(); } else { function->_code_ptr = nullptr; function->_code_size = 0; } if (function->default_arguments.size()) { function->_default_arg_count = function->default_arguments.size(); function->_default_arg_ptr = &function->default_arguments[0]; } else { function->_default_arg_count = 0; function->_default_arg_ptr = nullptr; } if (debug_stack) { function->stack_debug = stack_debug; } function->_stack_size = stack_max; function->_call_size = call_max; ended = true; return function; } #ifdef DEBUG_ENABLED void GDScriptByteCodeGenerator::set_signature(const String &p_signature) { function->profile.signature = p_signature; } #endif void GDScriptByteCodeGenerator::set_initial_line(int p_line) { function->_initial_line = p_line; } void GDScriptByteCodeGenerator::write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) { append(GDScriptFunction::OPCODE_OPERATOR); append(p_operator); append(p_left_operand); append(p_right_operand); append(p_target); } void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) { append(GDScriptFunction::OPCODE_EXTENDS_TEST); append(p_source); append(p_type); append(p_target); } void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) { append(GDScriptFunction::OPCODE_IS_BUILTIN); append(p_source); append(p_type); append(p_target); } void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) { append(GDScriptFunction::OPCODE_JUMP_IF_NOT); append(p_left_operand); logic_op_jump_pos1.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) { append(GDScriptFunction::OPCODE_JUMP_IF_NOT); append(p_right_operand); logic_op_jump_pos2.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) { // If here means both operands are true. append(GDScriptFunction::OPCODE_ASSIGN_TRUE); append(p_target); // Jump away from the fail condition. append(GDScriptFunction::OPCODE_JUMP); append(opcodes.size() + 3); // Here it means one of operands is false. patch_jump(logic_op_jump_pos1.back()->get()); patch_jump(logic_op_jump_pos2.back()->get()); logic_op_jump_pos1.pop_back(); logic_op_jump_pos2.pop_back(); append(GDScriptFunction::OPCODE_ASSIGN_FALSE); append(p_target); } void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) { append(GDScriptFunction::OPCODE_JUMP_IF); append(p_left_operand); logic_op_jump_pos1.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) { append(GDScriptFunction::OPCODE_JUMP_IF); append(p_right_operand); logic_op_jump_pos2.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) { // If here means both operands are false. append(GDScriptFunction::OPCODE_ASSIGN_FALSE); append(p_target); // Jump away from the success condition. append(GDScriptFunction::OPCODE_JUMP); append(opcodes.size() + 3); // Here it means one of operands is false. patch_jump(logic_op_jump_pos1.back()->get()); patch_jump(logic_op_jump_pos2.back()->get()); logic_op_jump_pos1.pop_back(); logic_op_jump_pos2.pop_back(); append(GDScriptFunction::OPCODE_ASSIGN_TRUE); append(p_target); } void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) { ternary_result.push_back(p_target); } void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) { append(GDScriptFunction::OPCODE_JUMP_IF_NOT); append(p_condition); ternary_jump_fail_pos.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) { append(GDScriptFunction::OPCODE_ASSIGN); append(ternary_result.back()->get()); append(p_expr); // Jump away from the false path. append(GDScriptFunction::OPCODE_JUMP); ternary_jump_skip_pos.push_back(opcodes.size()); append(0); // Fail must jump here. patch_jump(ternary_jump_fail_pos.back()->get()); ternary_jump_fail_pos.pop_back(); } void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) { append(GDScriptFunction::OPCODE_ASSIGN); append(ternary_result.back()->get()); append(p_expr); } void GDScriptByteCodeGenerator::write_end_ternary() { patch_jump(ternary_jump_skip_pos.back()->get()); ternary_jump_skip_pos.pop_back(); } void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) { append(GDScriptFunction::OPCODE_SET); append(p_target); append(p_index); append(p_source); } void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) { append(GDScriptFunction::OPCODE_GET); append(p_source); append(p_index); append(p_target); } void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) { append(GDScriptFunction::OPCODE_SET_NAMED); append(p_target); append(p_name); append(p_source); } void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) { append(GDScriptFunction::OPCODE_GET_NAMED); append(p_source); append(p_name); append(p_target); } void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) { append(GDScriptFunction::OPCODE_SET_MEMBER); append(p_name); append(p_value); } void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) { append(GDScriptFunction::OPCODE_GET_MEMBER); append(p_name); append(p_target); } void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) { if (p_target.type.has_type && !p_source.type.has_type) { // Typed assignment. switch (p_target.type.kind) { case GDScriptDataType::BUILTIN: { append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); append(p_target.type.builtin_type); append(p_target); append(p_source); } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type]; class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE); append(class_idx); append(p_target); append(p_source); } break; case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_target.type.script_type; int idx = get_constant_pos(script); append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT); append(idx); append(p_target); append(p_source); } break; default: { ERR_PRINT("Compiler bug: unresolved assign."); // Shouldn't get here, but fail-safe to a regular assignment append(GDScriptFunction::OPCODE_ASSIGN); append(p_target); append(p_source); } } } else { if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) { // Need conversion.. append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); append(p_target.type.builtin_type); append(p_target); append(p_source); } else { // Either untyped assignment or already type-checked by the parser append(GDScriptFunction::OPCODE_ASSIGN); append(p_target); append(p_source); } } } void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) { append(GDScriptFunction::OPCODE_ASSIGN_TRUE); append(p_target); } void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) { append(GDScriptFunction::OPCODE_ASSIGN_FALSE); append(p_target); } void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) { switch (p_type.kind) { case GDScriptDataType::BUILTIN: { append(GDScriptFunction::OPCODE_CAST_TO_BUILTIN); append(p_type.builtin_type); } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type]; class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_CAST_TO_NATIVE); append(class_idx); } break; case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_type.script_type; int idx = get_constant_pos(script); append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT); append(idx); } break; default: { return; } } append(p_source); append(p_target); } void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector
&p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); append(p_arguments.size()); append(p_base); append(p_function_name); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); alloc_call(p_arguments.size()); } void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CALL_SELF_BASE); append(p_function_name); append(p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); alloc_call(p_arguments.size()); } void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CALL_ASYNC); append(p_arguments.size()); append(p_base); append(p_function_name); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); alloc_call(p_arguments.size()); } void GDScriptByteCodeGenerator::write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CALL_BUILT_IN); append(p_function); append(p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); alloc_call(p_arguments.size()); } void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector
&p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); append(p_arguments.size()); append(p_base); append(p_method->get_name()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); alloc_call(p_arguments.size()); } void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector
&p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); append(p_arguments.size()); append(p_base); append(p_method->get_name()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); alloc_call(p_arguments.size()); } void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector
&p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); append(p_arguments.size()); append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); append(p_function_name); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); alloc_call(p_arguments.size()); } void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector
&p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); append(p_arguments.size()); append(p_base); append(p_function_name); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); alloc_call(p_arguments.size()); } void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CONSTRUCT); append(p_type); append(p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); } void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY); append(p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); } void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector
&p_arguments) { append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY); append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments. for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); } void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) { append(GDScriptFunction::OPCODE_AWAIT); append(p_operand); append(GDScriptFunction::OPCODE_AWAIT_RESUME); append(p_target); } void GDScriptByteCodeGenerator::write_if(const Address &p_condition) { append(GDScriptFunction::OPCODE_JUMP_IF_NOT); append(p_condition); if_jmp_addrs.push_back(opcodes.size()); append(0); // Jump destination, will be patched. } void GDScriptByteCodeGenerator::write_else() { append(GDScriptFunction::OPCODE_JUMP); // Jump from true if block; int else_jmp_addr = opcodes.size(); append(0); // Jump destination, will be patched. patch_jump(if_jmp_addrs.back()->get()); if_jmp_addrs.pop_back(); if_jmp_addrs.push_back(else_jmp_addr); } void GDScriptByteCodeGenerator::write_endif() { patch_jump(if_jmp_addrs.back()->get()); if_jmp_addrs.pop_back(); } void GDScriptByteCodeGenerator::write_for(const Address &p_variable, const Address &p_list) { int counter_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); int container_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); current_breaks_to_patch.push_back(List()); // Assign container. append(GDScriptFunction::OPCODE_ASSIGN); append(container_pos); append(p_list); // Begin loop. append(GDScriptFunction::OPCODE_ITERATE_BEGIN); append(counter_pos); append(container_pos); for_jmp_addrs.push_back(opcodes.size()); append(0); // End of loop address, will be patched. append(p_variable); append(GDScriptFunction::OPCODE_JUMP); append(opcodes.size() + 6); // Skip over 'continue' code. // Next iteration. int continue_addr = opcodes.size(); continue_addrs.push_back(continue_addr); append(GDScriptFunction::OPCODE_ITERATE); append(counter_pos); append(container_pos); for_jmp_addrs.push_back(opcodes.size()); append(0); // Jump destination, will be patched. append(p_variable); } void GDScriptByteCodeGenerator::write_endfor() { // Jump back to loop check. append(GDScriptFunction::OPCODE_JUMP); append(continue_addrs.back()->get()); continue_addrs.pop_back(); // Patch end jumps (two of them). for (int i = 0; i < 2; i++) { patch_jump(for_jmp_addrs.back()->get()); for_jmp_addrs.pop_back(); } // Patch break statements. for (const List::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) { patch_jump(E->get()); } current_breaks_to_patch.pop_back(); current_stack_size -= 2; // Remove loop temporaries. } void GDScriptByteCodeGenerator::start_while_condition() { current_breaks_to_patch.push_back(List()); continue_addrs.push_back(opcodes.size()); } void GDScriptByteCodeGenerator::write_while(const Address &p_condition) { // Condition check. append(GDScriptFunction::OPCODE_JUMP_IF_NOT); append(p_condition); while_jmp_addrs.push_back(opcodes.size()); append(0); // End of loop address, will be patched. } void GDScriptByteCodeGenerator::write_endwhile() { // Jump back to loop check. append(GDScriptFunction::OPCODE_JUMP); append(continue_addrs.back()->get()); continue_addrs.pop_back(); // Patch end jump. patch_jump(while_jmp_addrs.back()->get()); while_jmp_addrs.pop_back(); // Patch break statements. for (const List::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) { patch_jump(E->get()); } current_breaks_to_patch.pop_back(); } void GDScriptByteCodeGenerator::start_match() { match_continues_to_patch.push_back(List()); } void GDScriptByteCodeGenerator::start_match_branch() { // Patch continue statements. for (const List::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) { patch_jump(E->get()); } match_continues_to_patch.pop_back(); // Start a new list for next branch. match_continues_to_patch.push_back(List()); } void GDScriptByteCodeGenerator::end_match() { // Patch continue statements. for (const List::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) { patch_jump(E->get()); } match_continues_to_patch.pop_back(); } void GDScriptByteCodeGenerator::write_break() { append(GDScriptFunction::OPCODE_JUMP); current_breaks_to_patch.back()->get().push_back(opcodes.size()); append(0); } void GDScriptByteCodeGenerator::write_continue() { append(GDScriptFunction::OPCODE_JUMP); append(continue_addrs.back()->get()); } void GDScriptByteCodeGenerator::write_continue_match() { append(GDScriptFunction::OPCODE_JUMP); match_continues_to_patch.back()->get().push_back(opcodes.size()); append(0); } void GDScriptByteCodeGenerator::write_breakpoint() { append(GDScriptFunction::OPCODE_BREAKPOINT); } void GDScriptByteCodeGenerator::write_newline(int p_line) { append(GDScriptFunction::OPCODE_LINE); append(p_line); current_line = p_line; } void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) { append(GDScriptFunction::OPCODE_RETURN); append(p_return_value); } void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) { append(GDScriptFunction::OPCODE_ASSERT); append(p_test); append(p_message); } void GDScriptByteCodeGenerator::start_block() { push_stack_identifiers(); } void GDScriptByteCodeGenerator::end_block() { pop_stack_identifiers(); } GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() { if (!ended && function != nullptr) { memdelete(function); } }