/*************************************************************************/ /* gdscript_analyzer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GDSCRIPT_ANALYZER_H #define GDSCRIPT_ANALYZER_H #include "core/object/object.h" #include "core/object/reference.h" #include "core/templates/set.h" #include "gdscript_cache.h" #include "gdscript_parser.h" class GDScriptAnalyzer { GDScriptParser *parser = nullptr; HashMap> depended_parsers; const GDScriptParser::EnumNode *current_enum = nullptr; Error resolve_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive = true); GDScriptParser::DataType resolve_datatype(GDScriptParser::TypeNode *p_type); void decide_suite_type(GDScriptParser::Node *p_suite, GDScriptParser::Node *p_statement); // This traverses the tree to resolve all TypeNodes. Error resolve_program(); void resolve_annotation(GDScriptParser::AnnotationNode *p_annotation); void resolve_class_interface(GDScriptParser::ClassNode *p_class); void resolve_class_body(GDScriptParser::ClassNode *p_class); void resolve_function_signature(GDScriptParser::FunctionNode *p_function); void resolve_function_body(GDScriptParser::FunctionNode *p_function); void resolve_node(GDScriptParser::Node *p_node); void resolve_suite(GDScriptParser::SuiteNode *p_suite); void resolve_if(GDScriptParser::IfNode *p_if); void resolve_for(GDScriptParser::ForNode *p_for); void resolve_while(GDScriptParser::WhileNode *p_while); void resolve_variable(GDScriptParser::VariableNode *p_variable); void resolve_constant(GDScriptParser::ConstantNode *p_constant); void resolve_assert(GDScriptParser::AssertNode *p_assert); void resolve_match(GDScriptParser::MatchNode *p_match); void resolve_match_branch(GDScriptParser::MatchBranchNode *p_match_branch, GDScriptParser::ExpressionNode *p_match_test); void resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test); void resolve_parameter(GDScriptParser::ParameterNode *p_parameter); void resolve_return(GDScriptParser::ReturnNode *p_return); // Reduction functions. void reduce_expression(GDScriptParser::ExpressionNode *p_expression); void reduce_array(GDScriptParser::ArrayNode *p_array); void reduce_assignment(GDScriptParser::AssignmentNode *p_assignment); void reduce_await(GDScriptParser::AwaitNode *p_await); void reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_op); void reduce_call(GDScriptParser::CallNode *p_call, bool is_await = false); void reduce_cast(GDScriptParser::CastNode *p_cast); void reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary); void reduce_get_node(GDScriptParser::GetNodeNode *p_get_node); void reduce_identifier(GDScriptParser::IdentifierNode *p_identifier, bool can_be_builtin = false); void reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base = nullptr); void reduce_literal(GDScriptParser::LiteralNode *p_literal); void reduce_preload(GDScriptParser::PreloadNode *p_preload); void reduce_self(GDScriptParser::SelfNode *p_self); void reduce_subscript(GDScriptParser::SubscriptNode *p_subscript); void reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternary_op); void reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op); void const_fold_array(GDScriptParser::ArrayNode *p_array); void const_fold_dictionary(GDScriptParser::DictionaryNode *p_dictionary); // Helpers. GDScriptParser::DataType type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source); GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type) const; GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const; GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source); bool get_function_signature(GDScriptParser::Node *p_source, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg); bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg); bool validate_call_arg(const List &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call); bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call); GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source); GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source); void update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal); bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const; void push_error(const String &p_message, const GDScriptParser::Node *p_origin); void mark_node_unsafe(const GDScriptParser::Node *p_node); bool class_exists(const StringName &p_class) const; Ref get_parser_for(const String &p_path); #ifdef DEBUG_ENABLED bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context); #endif public: Error resolve_inheritance(); Error resolve_interface(); Error resolve_body(); Error analyze(); GDScriptAnalyzer(GDScriptParser *p_parser); static void cleanup(); }; #endif // GDSCRIPT_ANALYZER_H