# meta-description: Classic movement for gravity games (platformer, ...) extends _BASE_ const SPEED: float = 300.0 const JUMP_VELOCITY: float = -400.0 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes. var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): motion_velocity.y += gravity * delta # Handle Jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): motion_velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_axis("ui_left", "ui_right") if direction: motion_velocity.x = direction * SPEED else: motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED) move_and_slide()