/**************************************************************************/ /* gdscript_translation_parser_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H #define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H #include "core/templates/hash_set.h" #include "editor/editor_translation_parser.h" #include "modules/gdscript/gdscript_parser.h" class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin { GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin); Vector *ids = nullptr; Vector> *ids_ctx_plural = nullptr; // List of patterns used for extracting translation strings. StringName tr_func = "tr"; StringName trn_func = "tr_n"; HashSet assignment_patterns; HashSet first_arg_patterns; HashSet second_arg_patterns; // FileDialog patterns. StringName fd_add_filter = "add_filter"; StringName fd_set_filter = "set_filters"; StringName fd_filters = "filters"; void _traverse_class(const GDScriptParser::ClassNode *p_class); void _traverse_function(const GDScriptParser::FunctionNode *p_func); void _traverse_block(const GDScriptParser::SuiteNode *p_suite); void _read_variable(const GDScriptParser::VariableNode *p_var); void _assess_expression(GDScriptParser::ExpressionNode *p_expression); void _assess_assignment(GDScriptParser::AssignmentNode *p_assignment); void _extract_from_call(GDScriptParser::CallNode *p_call); void _extract_fd_literals(GDScriptParser::ExpressionNode *p_expression); public: virtual Error parse_file(const String &p_path, Vector *r_ids, Vector> *r_ids_ctx_plural) override; virtual void get_recognized_extensions(List *r_extensions) const override; GDScriptEditorTranslationParserPlugin(); }; #endif // GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H