<?xml version="1.0" encoding="UTF-8" ?> <class name="GDScript" inherits="Script" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> A script implemented in the GDScript programming language. </brief_description> <description> A script implemented in the GDScript programming language. The script extends the functionality of all objects that instantiate it. [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> <link title="GDScript documentation index">$DOCS_URL/tutorials/scripting/gdscript/index.html</link> </tutorials> <methods> <method name="get_as_byte_code" qualifiers="const"> <return type="PackedByteArray" /> <description> Returns byte code for the script source code. </description> </method> <method name="new" qualifiers="vararg"> <return type="Variant" /> <description> Returns a new instance of the script. For example: [codeblock] var MyClass = load("myclass.gd") var instance = MyClass.new() assert(instance.get_script() == MyClass) [/codeblock] </description> </method> </methods> </class>