/*************************************************************************/ /* navigation_mesh_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef TOOLS_ENABLED #include "navigation_mesh_editor_plugin.h" #include "core/io/marshalls.h" #include "core/io/resource_saver.h" #include "navigation_mesh_generator.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/gui/box_container.h" void NavigationMeshEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; hide(); } } void NavigationMeshEditor::_notification(int p_option) { if (p_option == NOTIFICATION_ENTER_TREE) { button_bake->set_icon(get_theme_icon("Bake", "EditorIcons")); button_reset->set_icon(get_theme_icon("Reload", "EditorIcons")); } } void NavigationMeshEditor::_bake_pressed() { button_bake->set_pressed(false); ERR_FAIL_COND(!node); if (!node->get_navigation_mesh().is_valid()) { err_dialog->set_text(TTR("A NavigationMesh resource must be set or created for this node to work.")); err_dialog->popup_centered(); return; } NavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh()); NavigationMeshGenerator::get_singleton()->bake(node->get_navigation_mesh(), node); node->update_gizmo(); } void NavigationMeshEditor::_clear_pressed() { if (node) { NavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh()); } button_bake->set_pressed(false); bake_info->set_text(""); if (node) { node->update_gizmo(); } } void NavigationMeshEditor::edit(NavigationRegion3D *p_nav_region) { if (p_nav_region == nullptr || node == p_nav_region) { return; } node = p_nav_region; } void NavigationMeshEditor::_bind_methods() { } NavigationMeshEditor::NavigationMeshEditor() { bake_hbox = memnew(HBoxContainer); button_bake = memnew(Button); button_bake->set_flat(true); bake_hbox->add_child(button_bake); button_bake->set_toggle_mode(true); button_bake->set_text(TTR("Bake NavMesh")); button_bake->connect("pressed", callable_mp(this, &NavigationMeshEditor::_bake_pressed)); button_reset = memnew(Button); button_reset->set_flat(true); bake_hbox->add_child(button_reset); // No button text, we only use a revert icon which is set when entering the tree. button_reset->set_tooltip(TTR("Clear the navigation mesh.")); button_reset->connect("pressed", callable_mp(this, &NavigationMeshEditor::_clear_pressed)); bake_info = memnew(Label); bake_hbox->add_child(bake_info); err_dialog = memnew(AcceptDialog); add_child(err_dialog); node = nullptr; } NavigationMeshEditor::~NavigationMeshEditor() { } void NavigationMeshEditorPlugin::edit(Object *p_object) { navigation_mesh_editor->edit(Object::cast_to(p_object)); } bool NavigationMeshEditorPlugin::handles(Object *p_object) const { return p_object->is_class("NavigationRegion3D"); } void NavigationMeshEditorPlugin::make_visible(bool p_visible) { if (p_visible) { navigation_mesh_editor->show(); navigation_mesh_editor->bake_hbox->show(); } else { navigation_mesh_editor->hide(); navigation_mesh_editor->bake_hbox->hide(); navigation_mesh_editor->edit(nullptr); } } NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) { editor = p_node; navigation_mesh_editor = memnew(NavigationMeshEditor); editor->get_main_control()->add_child(navigation_mesh_editor); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox); navigation_mesh_editor->hide(); navigation_mesh_editor->bake_hbox->hide(); } NavigationMeshEditorPlugin::~NavigationMeshEditorPlugin() { } #endif