/*************************************************************************/ /* video_stream_gdnative.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VIDEO_STREAM_GDNATIVE_H #define VIDEO_STREAM_GDNATIVE_H #include "../gdnative.h" #include "core/io/file_access.h" #include "scene/resources/texture.h" #include "scene/resources/video_stream.h" struct VideoDecoderGDNative { const godot_videodecoder_interface_gdnative *interface = nullptr; String plugin_name = "none"; Vector supported_extensions; VideoDecoderGDNative() {} VideoDecoderGDNative(const godot_videodecoder_interface_gdnative *p_interface) : interface(p_interface), plugin_name(p_interface->get_plugin_name()) { _get_supported_extensions(); } private: void _get_supported_extensions() { supported_extensions.clear(); int num_ext; const char **supported_ext = interface->get_supported_extensions(&num_ext); for (int i = 0; i < num_ext; i++) { supported_extensions.push_back(supported_ext[i]); } } }; class VideoDecoderServer { private: Vector decoders; Map extensions; static VideoDecoderServer *instance; public: static VideoDecoderServer *get_instance() { return instance; } const Map &get_extensions() { return extensions; } void register_decoder_interface(const godot_videodecoder_interface_gdnative *p_interface) { VideoDecoderGDNative *decoder = memnew(VideoDecoderGDNative(p_interface)); int index = decoders.size(); for (int i = 0; i < decoder->supported_extensions.size(); i++) { extensions[decoder->supported_extensions[i]] = index; } decoders.push_back(decoder); } VideoDecoderGDNative *get_decoder(const String &extension) { if (extensions.size() == 0 || !extensions.has(extension)) { return nullptr; } return decoders[extensions[extension]]; } VideoDecoderServer() { instance = this; } ~VideoDecoderServer() { for (int i = 0; i < decoders.size(); i++) { memdelete(decoders[i]); } decoders.clear(); instance = nullptr; } }; class VideoStreamPlaybackGDNative : public VideoStreamPlayback { GDCLASS(VideoStreamPlaybackGDNative, VideoStreamPlayback); Ref texture; bool playing = false; bool paused = false; Vector2 texture_size; void *mix_udata = nullptr; AudioMixCallback mix_callback = nullptr; int num_channels = -1; float time = 0.0; bool seek_backward = false; int mix_rate = 0; double delay_compensation = 0; float *pcm = nullptr; int pcm_write_idx = 0; int samples_decoded = 0; void cleanup(); void update_texture(); protected: String file_name; FileAccess *file = nullptr; const godot_videodecoder_interface_gdnative *interface = nullptr; void *data_struct = nullptr; public: VideoStreamPlaybackGDNative(); ~VideoStreamPlaybackGDNative(); void set_interface(const godot_videodecoder_interface_gdnative *p_interface); bool open_file(const String &p_file); virtual void stop() override; virtual void play() override; virtual bool is_playing() const override; virtual void set_paused(bool p_paused) override; virtual bool is_paused() const override; virtual void set_loop(bool p_enable) override; virtual bool has_loop() const override; virtual float get_length() const override; virtual float get_playback_position() const override; virtual void seek(float p_time) override; virtual void set_audio_track(int p_idx) override; //virtual int mix(int16_t* p_buffer,int p_frames)=0; virtual Ref get_texture() const override; virtual void update(float p_delta) override; virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) override; virtual int get_channels() const override; virtual int get_mix_rate() const override; }; class VideoStreamGDNative : public VideoStream { GDCLASS(VideoStreamGDNative, VideoStream); String file; int audio_track = 0; protected: static void _bind_methods(); public: void set_file(const String &p_file); String get_file(); virtual void set_audio_track(int p_track) override; virtual Ref instance_playback() override; VideoStreamGDNative() {} }; class ResourceFormatLoaderVideoStreamGDNative : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; }; #endif