/*************************************************************************/ /* video_stream_gdnative.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "video_stream_gdnative.h" #include "core/project_settings.h" #include "servers/audio_server.h" VideoDecoderServer *VideoDecoderServer::instance = NULL; static VideoDecoderServer decoder_server; const int AUX_BUFFER_SIZE = 1024; // Buffer 1024 samples. // NOTE: Callbacks for the GDNative libraries. extern "C" { godot_int GDAPI godot_videodecoder_file_read(void *ptr, uint8_t *buf, int buf_size) { // ptr is a FileAccess FileAccess *file = reinterpret_cast(ptr); // if file exists if (file) { long bytes_read = file->get_buffer(buf, buf_size); // No bytes to read => EOF if (bytes_read == 0) { return 0; } return bytes_read; } return -1; } int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) { // file FileAccess *file = reinterpret_cast(ptr); size_t len = file->get_len(); if (file) { switch (whence) { case SEEK_SET: { // Just for explicitness size_t new_pos = static_cast(pos); if (new_pos > len) { return -1; } file->seek(new_pos); pos = static_cast(file->get_position()); return pos; } break; case SEEK_CUR: { // Just in case it doesn't exist if (pos < 0 && -pos > file->get_position()) { return -1; } pos = pos + static_cast(file->get_position()); file->seek(pos); pos = static_cast(file->get_position()); return pos; } break; case SEEK_END: { // Just in case something goes wrong if (-pos > len) { return -1; } file->seek_end(pos); pos = static_cast(file->get_position()); return pos; } break; default: { // Only 4 possible options, hence default = AVSEEK_SIZE // Asks to return the length of file return static_cast(len); } break; } } // In case nothing works out. return -1; } void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface) { decoder_server.register_decoder_interface(p_interface); } } // VideoStreamPlaybackGDNative starts here. bool VideoStreamPlaybackGDNative::open_file(const String &p_file) { ERR_FAIL_COND_V(interface == NULL, false); file = FileAccess::open(p_file, FileAccess::READ); bool file_opened = interface->open_file(data_struct, file); num_channels = interface->get_channels(data_struct); mix_rate = interface->get_mix_rate(data_struct); godot_vector2 vec = interface->get_texture_size(data_struct); texture_size = *(Vector2 *)&vec; pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float)); memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float)); pcm_write_idx = -1; samples_decoded = 0; texture->create((int)texture_size.width, (int)texture_size.height, Image::FORMAT_RGBA8, Texture::FLAG_FILTER | Texture::FLAG_VIDEO_SURFACE); return file_opened; } void VideoStreamPlaybackGDNative::update(float p_delta) { if (!playing || paused) { return; } if (!file) { return; } time += p_delta; ERR_FAIL_COND(interface == NULL); interface->update(data_struct, p_delta); if (pcm_write_idx >= 0) { // Previous remains int mixed = mix_callback(mix_udata, pcm, samples_decoded); if (mixed == samples_decoded) { pcm_write_idx = -1; } else { samples_decoded -= mixed; pcm_write_idx += mixed; } } if (pcm_write_idx < 0) { samples_decoded = interface->get_audioframe(data_struct, pcm, AUX_BUFFER_SIZE); pcm_write_idx = mix_callback(mix_udata, pcm, samples_decoded); if (pcm_write_idx == samples_decoded) { pcm_write_idx = -1; } else { samples_decoded -= pcm_write_idx; } } while (interface->get_playback_position(data_struct) < time && playing) { update_texture(); } } void VideoStreamPlaybackGDNative::update_texture() { PoolByteArray *pba = (PoolByteArray *)interface->get_videoframe(data_struct); if (pba == NULL) { playing = false; return; } Ref img = memnew(Image(texture_size.width, texture_size.height, 0, Image::FORMAT_RGBA8, *pba)); texture->set_data(img); } // ctor and dtor VideoStreamPlaybackGDNative::VideoStreamPlaybackGDNative() : texture(Ref(memnew(ImageTexture))), playing(false), paused(false), mix_udata(NULL), mix_callback(NULL), num_channels(-1), time(0), mix_rate(0), delay_compensation(0), pcm(NULL), pcm_write_idx(0), samples_decoded(0), file(NULL), interface(NULL), data_struct(NULL) {} VideoStreamPlaybackGDNative::~VideoStreamPlaybackGDNative() { cleanup(); } void VideoStreamPlaybackGDNative::cleanup() { if (data_struct) interface->destructor(data_struct); if (pcm) memfree(pcm); pcm = NULL; time = 0; num_channels = -1; interface = NULL; data_struct = NULL; } void VideoStreamPlaybackGDNative::set_interface(const godot_videodecoder_interface_gdnative *p_interface) { ERR_FAIL_COND(p_interface == NULL); if (interface != NULL) { cleanup(); } interface = p_interface; data_struct = interface->constructor((godot_object *)this); } // controls bool VideoStreamPlaybackGDNative::is_playing() const { return playing; } bool VideoStreamPlaybackGDNative::is_paused() const { return paused; } void VideoStreamPlaybackGDNative::play() { stop(); playing = true; delay_compensation = ProjectSettings::get_singleton()->get("audio/video_delay_compensation_ms"); delay_compensation /= 1000.0; } void VideoStreamPlaybackGDNative::stop() { if (playing) { seek(0); } playing = false; } void VideoStreamPlaybackGDNative::seek(float p_time) { ERR_FAIL_COND(interface == NULL); interface->seek(data_struct, p_time); } void VideoStreamPlaybackGDNative::set_paused(bool p_paused) { paused = p_paused; } Ref VideoStreamPlaybackGDNative::get_texture() { return texture; } float VideoStreamPlaybackGDNative::get_length() const { ERR_FAIL_COND_V(interface == NULL, 0); return interface->get_length(data_struct); } float VideoStreamPlaybackGDNative::get_playback_position() const { ERR_FAIL_COND_V(interface == NULL, 0); return interface->get_playback_position(data_struct); } bool VideoStreamPlaybackGDNative::has_loop() const { // TODO: Implement looping? return false; } void VideoStreamPlaybackGDNative::set_loop(bool p_enable) { // Do nothing } void VideoStreamPlaybackGDNative::set_audio_track(int p_idx) { ERR_FAIL_COND(interface == NULL); interface->set_audio_track(data_struct, p_idx); } void VideoStreamPlaybackGDNative::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) { mix_udata = p_userdata; mix_callback = p_callback; } int VideoStreamPlaybackGDNative::get_channels() const { ERR_FAIL_COND_V(interface == NULL, 0); return (num_channels > 0) ? num_channels : 0; } int VideoStreamPlaybackGDNative::get_mix_rate() const { ERR_FAIL_COND_V(interface == NULL, 0); return mix_rate; } /* --- NOTE VideoStreamGDNative starts here. ----- */ Ref VideoStreamGDNative::instance_playback() { Ref pb = memnew(VideoStreamPlaybackGDNative); VideoDecoderGDNative *decoder = decoder_server.get_decoder(file.get_extension().to_lower()); if (decoder == NULL) return NULL; pb->set_interface(decoder->interface); pb->set_audio_track(audio_track); if (pb->open_file(file)) return pb; return NULL; } void VideoStreamGDNative::set_file(const String &p_file) { file = p_file; } String VideoStreamGDNative::get_file() { return file; } void VideoStreamGDNative::_bind_methods() { ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamGDNative::set_file); ClassDB::bind_method(D_METHOD("get_file"), &VideoStreamGDNative::get_file); ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file"); } void VideoStreamGDNative::set_audio_track(int p_track) { audio_track = p_track; } /* --- NOTE ResourceFormatLoaderVideoStreamGDNative starts here. ----- */ RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { if (r_error) { *r_error = ERR_CANT_OPEN; } memdelete(f); return RES(); } VideoStreamGDNative *stream = memnew(VideoStreamGDNative); stream->set_file(p_path); Ref ogv_stream = Ref(stream); if (r_error) { *r_error = OK; } return ogv_stream; } void ResourceFormatLoaderVideoStreamGDNative::get_recognized_extensions(List *p_extensions) const { Map::Element *el = VideoDecoderServer::get_instance()->get_extensions().front(); while (el) { p_extensions->push_back(el->key()); el = el->next(); } } bool ResourceFormatLoaderVideoStreamGDNative::handles_type(const String &p_type) const { return ClassDB::is_parent_class(p_type, "VideoStream"); } String ResourceFormatLoaderVideoStreamGDNative::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); if (VideoDecoderServer::get_instance()->get_extensions().has(el)) return "VideoStreamGDNative"; return ""; }