/*************************************************************************/ /* resource_importer_av_gdnative.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_av_gdnative.h" #include "core/io/resource_saver.h" #include "core/os/file_access.h" #include "scene/resources/texture.h" String ResourceImporterAVGDNative::get_importer_name() const { return "AVGDNative"; } String ResourceImporterAVGDNative::get_visible_name() const { return "AVGDNative"; } void ResourceImporterAVGDNative::get_recognized_extensions(List *p_extensions) const { Map::Element *el = VideoDecoderServer::get_instance()->get_extensions().front(); while (el) { p_extensions->push_back(el->key()); el = el->next(); } } String ResourceImporterAVGDNative::get_save_extension() const { return "avgdnstr"; } String ResourceImporterAVGDNative::get_resource_type() const { return "VideoStreamGDNative"; } bool ResourceImporterAVGDNative::get_option_visibility(const String &p_option, const Map &p_options) const { return true; } int ResourceImporterAVGDNative::get_preset_count() const { return 0; } String ResourceImporterAVGDNative::get_preset_name(int p_idx) const { return String(); } void ResourceImporterAVGDNative::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true)); } Error ResourceImporterAVGDNative::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files) { VideoStreamGDNative *stream = memnew(VideoStreamGDNative); stream->set_file(p_source_file); Ref avgdn_stream = Ref(stream); return ResourceSaver::save(p_save_path + ".avgdnstr", avgdn_stream); } ResourceImporterAVGDNative::ResourceImporterAVGDNative() { }