/*************************************************************************/ /* pluginscript_script.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // Godot imports #include "core/os/file_access.h" // PluginScript imports #include "pluginscript_instance.h" #include "pluginscript_script.h" #if DEBUG_ENABLED #define __ASSERT_SCRIPT_REASON "Cannot retrieve pluginscript class for this script, is you code correct ?" #define ASSERT_SCRIPT_VALID() \ { \ ERR_EXPLAIN(__ASSERT_SCRIPT_REASON); \ ERR_FAIL_COND(!can_instance()) \ } #define ASSERT_SCRIPT_VALID_V(ret) \ { \ ERR_EXPLAIN(__ASSERT_SCRIPT_REASON); \ ERR_FAIL_COND_V(!can_instance(), ret) \ } #else #define ASSERT_SCRIPT_VALID() #define ASSERT_SCRIPT_VALID_V(ret) #endif void PluginScript::_bind_methods() { } #ifdef TOOLS_ENABLED void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { placeholders.erase(p_placeholder); } #endif bool PluginScript::can_instance() const { bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled()); return can; } Ref