/*************************************************************************/ /* pluginscript_script.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // Godot imports #include "core/os/file_access.h" // PluginScript imports #include "pluginscript_instance.h" #include "pluginscript_script.h" #if DEBUG_ENABLED #define __ASSERT_SCRIPT_REASON "Cannot retrieve pluginscript class for this script, is you code correct ?" #define ASSERT_SCRIPT_VALID() \ { \ ERR_EXPLAIN(__ASSERT_SCRIPT_REASON); \ ERR_FAIL_COND(!can_instance()) \ } #define ASSERT_SCRIPT_VALID_V(ret) \ { \ ERR_EXPLAIN(__ASSERT_SCRIPT_REASON); \ ERR_FAIL_COND_V(!can_instance(), ret) \ } #else #define ASSERT_SCRIPT_VALID() #define ASSERT_SCRIPT_VALID_V(ret) #endif void PluginScript::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo(Variant::OBJECT, "new")); } PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Variant::CallError &r_error) { r_error.error = Variant::CallError::CALL_OK; // Create instance PluginScriptInstance *instance = memnew(PluginScriptInstance()); if (instance->init(this, p_owner)) { _language->lock(); _instances.insert(instance->get_owner()); _language->unlock(); } else { r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; memdelete(instance); ERR_FAIL_V(NULL); } // Construct // TODO: Support arguments in the constructor? // There is currently no way to get the constructor function name of the script. // instance->call("__init__", p_args, p_argcount, r_error); if (p_argcount > 0) { WARN_PRINT("PluginScript doesn't support arguments in the constructor") } return instance; } Variant PluginScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { r_error.error = Variant::CallError::CALL_OK; if (!_valid) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); } REF ref; Object *owner = NULL; if (get_instance_base_type() == "") { owner = memnew(Reference); } else { owner = ClassDB::instance(get_instance_base_type()); } if (!owner) { r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; return Variant(); } Reference *r = Object::cast_to(owner); if (r) { ref = REF(r); } PluginScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r_error); if (!instance) { if (ref.is_null()) { memdelete(owner); //no owner, sorry } return Variant(); } if (ref.is_valid()) { return ref; } else { return owner; } } #ifdef TOOLS_ENABLED void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { placeholders.erase(p_placeholder); } #endif bool PluginScript::can_instance() const { bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled()); return can; } Ref