/*************************************************************************/ /* pluginscript_language.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PLUGINSCRIPT_LANGUAGE_H #define PLUGINSCRIPT_LANGUAGE_H // Godot imports #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/object/script_language.h" #include "core/templates/map.h" #include "core/templates/self_list.h" // PluginScript imports #include "pluginscript_loader.h" #include class PluginScript; class PluginScriptInstance; class PluginScriptLanguage : public ScriptLanguage { friend class PluginScript; friend class PluginScriptInstance; Ref _resource_loader; Ref _resource_saver; const godot_pluginscript_language_desc _desc; godot_pluginscript_language_data *_data; Mutex _lock; SelfList::List _script_list; public: virtual String get_name() const; _FORCE_INLINE_ Ref get_resource_loader() { return _resource_loader; } _FORCE_INLINE_ Ref get_resource_saver() { return _resource_saver; } /* LANGUAGE FUNCTIONS */ virtual void init(); virtual String get_type() const; virtual String get_extension() const; virtual Error execute_file(const String &p_path); virtual void finish(); /* EDITOR FUNCTIONS */ virtual void get_reserved_words(List *p_words) const; virtual bool is_control_flow_keyword(String p_keyword) const; virtual void get_comment_delimiters(List *p_delimiters) const; virtual void get_string_delimiters(List *p_delimiters) const; virtual Ref