/*************************************************************************/ /* godot_nativescript.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "nativescript/godot_nativescript.h" #include "class_db.h" #include "error_macros.h" #include "gdnative/gdnative.h" #include "global_constants.h" #include "project_settings.h" #include "variant.h" #include "nativescript.h" #ifdef __cplusplus extern "C" { #endif extern "C" void _native_script_hook() { } #define NSL NativeScriptLanguage::get_singleton() // Script API void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { String *s = (String *)p_gdnative_handle; Map *classes = &NSL->library_classes[*s]; NativeScriptDesc desc; desc.create_func = p_create_func; desc.destroy_func = p_destroy_func; desc.is_tool = false; desc.base = p_base; if (classes->has(p_base)) { desc.base_data = &(*classes)[p_base]; desc.base_native_type = desc.base_data->base_native_type; } else { desc.base_data = NULL; desc.base_native_type = p_base; } classes->insert(p_name, desc); } void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { String *s = (String *)p_gdnative_handle; Map *classes = &NSL->library_classes[*s]; NativeScriptDesc desc; desc.create_func = p_create_func; desc.destroy_func = p_destroy_func; desc.is_tool = true; desc.base = p_base; if (classes->has(p_base)) { desc.base_data = &(*classes)[p_base]; desc.base_native_type = desc.base_data->base_native_type; } else { desc.base_data = NULL; desc.base_native_type = p_base; } classes->insert(p_name, desc); } void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { String *s = (String *)p_gdnative_handle; Map::Element *E = NSL->library_classes[*s].find(p_name); if (!E) { ERR_EXPLAIN("Attempt to register method on non-existant class!"); ERR_FAIL(); } NativeScriptDesc::Method method; method.method = p_method; method.rpc_mode = p_attr.rpc_type; method.info = MethodInfo(p_function_name); E->get().methods.insert(p_function_name, method); } void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { String *s = (String *)p_gdnative_handle; Map::Element *E = NSL->library_classes[*s].find(p_name); if (!E) { ERR_EXPLAIN("Attempt to register method on non-existant class!"); ERR_FAIL(); } NativeScriptDesc::Property property; property.default_value = *(Variant *)&p_attr->default_value; property.getter = p_get_func; property.rset_mode = p_attr->rset_type; property.setter = p_set_func; property.info = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, (PropertyUsageFlags)p_attr->usage); E->get().properties.insert(p_path, property); } void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) { String *s = (String *)p_gdnative_handle; Map::Element *E = NSL->library_classes[*s].find(p_name); if (!E) { ERR_EXPLAIN("Attempt to register method on non-existant class!"); ERR_FAIL(); } List args; Vector default_args; for (int i = 0; i < p_signal->num_args; i++) { PropertyInfo info; godot_signal_argument arg = p_signal->args[i]; info.hint = (PropertyHint)arg.hint; info.hint_string = *(String *)&arg.hint_string; info.name = *(String *)&arg.name; info.type = (Variant::Type)arg.type; info.usage = (PropertyUsageFlags)arg.usage; args.push_back(info); } for (int i = 0; i < p_signal->num_default_args; i++) { Variant *v; godot_signal_argument attrib = p_signal->args[i]; v = (Variant *)&attrib.default_value; default_args.push_back(*v); } MethodInfo method_info; method_info.name = *(String *)&p_signal->name; method_info.arguments = args; method_info.default_arguments = default_args; NativeScriptDesc::Signal signal; signal.signal = method_info; E->get().signals_.insert(*(String *)&p_signal->name, signal); } void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) { Object *instance = (Object *)p_instance; if (!instance) return NULL; if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) { return ((NativeScriptInstance *)instance->get_script_instance())->userdata; } return NULL; } #ifdef __cplusplus } #endif