/*************************************************************************/ /* godot_text.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_NATIVETEXT_H #define GODOT_NATIVETEXT_H #include #ifdef __cplusplus extern "C" { #endif #define GODOT_TEXT_API_MAJOR 1 #define GODOT_TEXT_API_MINOR 0 #define GODOT_GLYPH_SIZE 40 #ifndef GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED #define GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[GODOT_GLYPH_SIZE]; } godot_glyph; #endif #define GODOT_PACKED_GLYPH_ARRAY_SIZE (2 * sizeof(void *)) #ifndef GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED #define GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[GODOT_PACKED_GLYPH_ARRAY_SIZE]; } godot_packed_glyph_array; #endif typedef struct { godot_gdnative_api_version version; void *(*constructor)(godot_object *); void (*destructor)(void *); godot_string (*get_name)(const void *); godot_bool (*has_feature)(const void *, godot_int); bool (*load_support_data)(void *, const godot_string *); godot_string (*get_support_data_filename)(const void *); godot_string (*get_support_data_info)(const void *); bool (*save_support_data)(void *, const godot_string *); bool (*is_locale_right_to_left)(void *, const godot_string *); void (*free)(void *, godot_rid *); bool (*has)(void *, godot_rid *); godot_rid (*create_font_system)(void *, const godot_string *, int); godot_rid (*create_font_resource)(void *, const godot_string *, int); godot_rid (*create_font_memory)(void *, const uint8_t *, size_t, godot_string *, int); godot_rid (*create_font_bitmap)(void *, float, float, int); void (*font_bitmap_add_texture)(void *, godot_rid *, const godot_object *); void (*font_bitmap_add_char)(void *, godot_rid *, char32_t, int, const godot_rect2 *, const godot_vector2 *, float); void (*font_bitmap_add_kerning_pair)(void *, godot_rid *, char32_t, char32_t, int); float (*font_get_height)(void *, godot_rid *, int); float (*font_get_ascent)(void *, godot_rid *, int); float (*font_get_descent)(void *, godot_rid *, int); float (*font_get_underline_position)(void *, godot_rid *, int); float (*font_get_underline_thickness)(void *, godot_rid *, int); int (*font_get_spacing_space)(void *, godot_rid *); void (*font_set_spacing_space)(void *, godot_rid *, int); int (*font_get_spacing_glyph)(void *, godot_rid *); void (*font_set_spacing_glyph)(void *, godot_rid *, int); void (*font_set_antialiased)(void *, godot_rid *, bool); bool (*font_get_antialiased)(void *, godot_rid *); godot_dictionary (*font_get_feature_list)(void *, godot_rid *); godot_dictionary (*font_get_variation_list)(void *, godot_rid *); void (*font_set_variation)(void *, godot_rid *, const godot_string *, double); double (*font_get_variation)(void *, godot_rid *, const godot_string *); void (*font_set_distance_field_hint)(void *, godot_rid *, bool); bool (*font_get_distance_field_hint)(void *, godot_rid *); void (*font_set_hinting)(void *, godot_rid *, godot_int); godot_int (*font_get_hinting)(void *, godot_rid *); void (*font_set_force_autohinter)(void *, godot_rid *, bool); bool (*font_get_force_autohinter)(void *, godot_rid *); bool (*font_has_char)(void *, godot_rid *, char32_t); godot_string (*font_get_supported_chars)(void *, godot_rid *); bool (*font_has_outline)(void *, godot_rid *); int (*font_get_base_size)(void *, godot_rid *); bool (*font_is_language_supported)(void *, godot_rid *, const godot_string *); void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool); bool (*font_get_language_support_override)(void *, godot_rid *, const godot_string *); void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *); godot_packed_string_array (*font_get_language_support_overrides)(void *, godot_rid *); bool (*font_is_script_supported)(void *, godot_rid *, const godot_string *); void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool); bool (*font_get_script_support_override)(void *, godot_rid *, const godot_string *); void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *); godot_packed_string_array (*font_get_script_support_overrides)(void *, godot_rid *); uint32_t (*font_get_glyph_index)(void *, godot_rid *, char32_t, char32_t); godot_vector2 (*font_get_glyph_advance)(void *, godot_rid *, uint32_t, int); godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int); godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *); godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *); bool (*font_get_glyph_contours)(void *, godot_rid *, int, uint32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *); float (*font_get_oversampling)(void *); void (*font_set_oversampling)(void *, float); godot_packed_string_array (*get_system_fonts)(void *); godot_rid (*create_shaped_text)(void *, godot_int, godot_int); void (*shaped_text_clear)(void *, godot_rid *); void (*shaped_text_set_direction)(void *, godot_rid *, godot_int); godot_int (*shaped_text_get_direction)(void *, godot_rid *); void (*shaped_text_set_bidi_override)(void *, godot_rid *, const godot_packed_vector2i_array *); void (*shaped_text_set_orientation)(void *, godot_rid *, godot_int); godot_int (*shaped_text_get_orientation)(void *, godot_rid *); void (*shaped_text_set_preserve_invalid)(void *, godot_rid *, bool); bool (*shaped_text_get_preserve_invalid)(void *, godot_rid *); void (*shaped_text_set_preserve_control)(void *, godot_rid *, bool); bool (*shaped_text_get_preserve_control)(void *, godot_rid *); bool (*shaped_text_add_string)(void *, godot_rid *, const godot_string *, const godot_rid **, int, const godot_dictionary *, const godot_string *); bool (*shaped_text_add_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int, godot_int); bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int); godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int); godot_rid (*shaped_text_get_parent)(void *, godot_rid *); float (*shaped_text_fit_to_width)(void *, godot_rid *, float, uint8_t); float (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *); bool (*shaped_text_shape)(void *, godot_rid *); bool (*shaped_text_update_breaks)(void *, godot_rid *); bool (*shaped_text_update_justification_ops)(void *, godot_rid *); bool (*shaped_text_is_ready)(void *, godot_rid *); godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *); godot_vector2i (*shaped_text_get_range)(void *, godot_rid *); godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *); godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t); godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, float, int, uint8_t); godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *); godot_array (*shaped_text_get_objects)(void *, godot_rid *); godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *); godot_vector2 (*shaped_text_get_size)(void *, godot_rid *); float (*shaped_text_get_ascent)(void *, godot_rid *); float (*shaped_text_get_descent)(void *, godot_rid *); float (*shaped_text_get_width)(void *, godot_rid *); float (*shaped_text_get_underline_position)(void *, godot_rid *); float (*shaped_text_get_underline_thickness)(void *, godot_rid *); godot_string (*format_number)(void *, const godot_string *, const godot_string *); godot_string (*parse_number)(void *, const godot_string *, const godot_string *); godot_string (*percent_sign)(void *, const godot_string *); } godot_text_interface_gdnative; void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features); // Glyph void GDAPI godot_glyph_new(godot_glyph *r_dest); godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self); void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range); godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self); void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count); godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self); void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat); godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self); void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags); godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self); void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset); godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self); void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance); godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self); void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font); godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self); void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size); godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self); void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index); // GlyphArray void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest); void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src); const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self); godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self); void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data); void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array); godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data); godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value); void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self); void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self); void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data); void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, godot_int p_idx); void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, godot_int p_size); void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, godot_int p_idx, const godot_glyph *p_data); godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, godot_int p_idx); godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self); godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self); void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self); // Grapheme #ifdef __cplusplus } #endif #endif /* !GODOT_NATIVETEXT_H */