/*************************************************************************/ /* godot_net.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_NATIVENET_H #define GODOT_NATIVENET_H #include #ifdef __cplusplus extern "C" { #endif // For future versions of the API we should only add new functions at the end of the structure and use the // version info to detect whether a call is available // Use these to populate version in your plugin #define GODOT_NET_API_MAJOR 3 #define GODOT_NET_API_MINOR 1 typedef struct { godot_gdnative_api_version version; /* version of our API */ godot_object *data; /* User reference */ /* This is StreamPeer */ godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes); godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int *r_received); godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes); godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int *r_sent); int (*get_available_bytes)(const void *user); void *next; /* For extension? */ } godot_net_stream_peer; /* Binds a StreamPeerGDNative to the provided interface */ void godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface); typedef struct { godot_gdnative_api_version version; /* version of our API */ godot_object *data; /* User reference */ /* This is PacketPeer */ godot_error (*get_packet)(void *, const uint8_t **, int *); godot_error (*put_packet)(void *, const uint8_t *, int); godot_int (*get_available_packet_count)(const void *); godot_int (*get_max_packet_size)(const void *); void *next; /* For extension? */ } godot_net_packet_peer; /* Binds a PacketPeerGDNative to the provided interface */ void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *); typedef struct { godot_gdnative_api_version version; /* version of our API */ godot_object *data; /* User reference */ /* This is PacketPeer */ godot_error (*get_packet)(void *, const uint8_t **, int *); godot_error (*put_packet)(void *, const uint8_t *, int); godot_int (*get_available_packet_count)(const void *); godot_int (*get_max_packet_size)(const void *); /* This is NetworkedMultiplayerPeer */ void (*set_transfer_mode)(void *, godot_int); godot_int (*get_transfer_mode)(const void *); // 0 = broadcast, 1 = server, <0 = all but abs(value) void (*set_target_peer)(void *, godot_int); godot_int (*get_packet_peer)(const void *); godot_bool (*is_server)(const void *); void (*poll)(void *); // Must be > 0, 1 is for server int32_t (*get_unique_id)(const void *); void (*set_refuse_new_connections)(void *, godot_bool); godot_bool (*is_refusing_new_connections)(const void *); godot_int (*get_connection_status)(const void *); void *next; /* For extension? Or maybe not... */ } godot_net_multiplayer_peer; /* Binds a MultiplayerPeerGDNative to the provided interface */ void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *); #ifdef __cplusplus } #endif // WebRTC Bindings #include "net/godot_webrtc.h" #endif /* GODOT_NATIVENET_H */