/*************************************************************************/ /* rid.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include #include "core/resource.h" #include "core/rid.h" #include "core/variant.h" #ifdef __cplusplus extern "C" { #endif void _rid_api_anchor() {} void GDAPI godot_rid_new(godot_rid *r_dest) { RID *dest = (RID *)r_dest; memnew_placement(dest, RID); } godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) { const RID *self = (const RID *)p_self; return self->get_id(); } void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) { const Resource *res_from = Object::cast_to((Object *)p_from); godot_rid_new(r_dest); if (res_from) { RID *dest = (RID *)r_dest; *dest = RID(res_from->get_rid()); } } godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) { const RID *self = (const RID *)p_self; const RID *b = (const RID *)p_b; return *self == *b; } godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) { const RID *self = (const RID *)p_self; const RID *b = (const RID *)p_b; return *self < *b; } #ifdef __cplusplus } #endif