/*************************************************************************/ /* rect3.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_RECT3_H #define GODOT_RECT3_H #ifdef __cplusplus extern "C" { #endif #include #define GODOT_RECT3_SIZE 24 #ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[GODOT_RECT3_SIZE]; } godot_rect3; #endif #include #include #include void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self); void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v); godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self); void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v); godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self); godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self); godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self); godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self); godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with); godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with); godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with); godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with); godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane); godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point); godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir); godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self); godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self); godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self); godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self); godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self); godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self); godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point); godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by); godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx); godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b); #ifdef __cplusplus } #endif #endif // GODOT_RECT3_H