/*************************************************************************/ /* plane.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "plane.h" #include "core/variant.h" #include "core/math/plane.h" #ifdef __cplusplus extern "C" { #endif void _plane_api_anchor() {} void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) { Plane *dest = (Plane *)r_dest; *dest = Plane(p_a, p_b, p_c, p_d); } void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) { const Vector3 *v1 = (const Vector3 *)p_v1; const Vector3 *v2 = (const Vector3 *)p_v2; const Vector3 *v3 = (const Vector3 *)p_v3; Plane *dest = (Plane *)r_dest; *dest = Plane(*v1, *v2, *v3); } void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) { const Vector3 *normal = (const Vector3 *)p_normal; Plane *dest = (Plane *)r_dest; *dest = Plane(*normal, p_d); } godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) { godot_string ret; const Plane *self = (const Plane *)p_self; memnew_placement(&ret, String(*self)); return ret; } godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) { godot_plane dest; const Plane *self = (const Plane *)p_self; *((Plane *)&dest) = self->normalized(); return dest; } godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) { godot_vector3 dest; const Plane *self = (const Plane *)p_self; *((Vector3 *)&dest) = self->center(); return dest; } godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) { godot_vector3 dest; const Plane *self = (const Plane *)p_self; *((Vector3 *)&dest) = self->get_any_point(); return dest; } godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) { const Plane *self = (const Plane *)p_self; const Vector3 *point = (const Vector3 *)p_point; return self->is_point_over(*point); } godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) { const Plane *self = (const Plane *)p_self; const Vector3 *point = (const Vector3 *)p_point; return self->distance_to(*point); } godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) { const Plane *self = (const Plane *)p_self; const Vector3 *point = (const Vector3 *)p_point; return self->has_point(*point, p_epsilon); } godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) { godot_vector3 dest; const Plane *self = (const Plane *)p_self; const Vector3 *point = (const Vector3 *)p_point; *((Vector3 *)&dest) = self->project(*point); return dest; } godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) { const Plane *self = (const Plane *)p_self; const Plane *b = (const Plane *)p_b; const Plane *c = (const Plane *)p_c; Vector3 *dest = (Vector3 *)r_dest; return self->intersect_3(*b, *c, dest); } godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) { const Plane *self = (const Plane *)p_self; const Vector3 *from = (const Vector3 *)p_from; const Vector3 *dir = (const Vector3 *)p_dir; Vector3 *dest = (Vector3 *)r_dest; return self->intersects_ray(*from, *dir, dest); } godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) { const Plane *self = (const Plane *)p_self; const Vector3 *begin = (const Vector3 *)p_begin; const Vector3 *end = (const Vector3 *)p_end; Vector3 *dest = (Vector3 *)r_dest; return self->intersects_segment(*begin, *end, dest); } godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) { godot_plane raw_dest; Plane *dest = (Plane *)&raw_dest; const Plane *self = (const Plane *)p_self; *dest = -(*self); return raw_dest; } godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) { const Plane *self = (const Plane *)p_self; const Plane *b = (const Plane *)p_b; return *self == *b; } void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) { Plane *self = (Plane *)p_self; const Vector3 *normal = (const Vector3 *)p_normal; self->set_normal(*normal); } godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) { const Plane *self = (const Plane *)p_self; const Vector3 normal = self->get_normal(); godot_vector3 *v3 = (godot_vector3 *)&normal; return *v3; } godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) { const Plane *self = (const Plane *)p_self; return self->d; } void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) { Plane *self = (Plane *)p_self; self->d = p_d; } #ifdef __cplusplus } #endif