/*************************************************************************/ /* godot_string.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_string.h" #include "string_db.h" #include "ustring.h" #include #ifdef __cplusplus extern "C" { #endif void _string_api_anchor() { } void GDAPI godot_string_new(godot_string *p_str) { String *p = (String *)p_str; memnew_placement(p, String); // *p = String(); // useless here } void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size) { String *p = (String *)p_str; memnew_placement(p, String); *p = String::utf8(p_contents, p_size); } void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size) { String *p = (String *)p_str; if (p_size != NULL) { *p_size = p->length(); } if (p_dest != NULL) { memcpy(p_dest, p->ptr(), *p_size * sizeof(CharType)); } } void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src) { String *dest = (String *)p_dest; String *src = (String *)p_src; *dest = *src; } wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx) { String *s = (String *)p_str; return &(s->operator[](p_idx)); } const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str) { const String *s = (const String *)p_str; return s->c_str(); } godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) { String *a = (String *)p_a; String *b = (String *)p_b; return *a == *b; } godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b) { String *a = (String *)p_a; String *b = (String *)p_b; return *a < *b; } void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b) { String *dest = (String *)p_dest; const String *a = (String *)p_a; const String *b = (String *)p_b; String tmp = *a + *b; godot_string_new(p_dest); *dest = tmp; } void GDAPI godot_string_destroy(godot_string *p_str) { String *p = (String *)p_str; p->~String(); } #ifdef __cplusplus } #endif