/*************************************************************************/ /* godot_pool_arrays.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_POOL_ARRAYS_H #define GODOT_POOL_ARRAYS_H #ifdef __cplusplus extern "C" { #endif #include /////// PoolByteArray #ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED typedef struct godot_pool_byte_array { uint8_t _dont_touch_that[8]; } godot_pool_byte_array; #endif /////// PoolIntArray #ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED typedef struct godot_pool_int_array { uint8_t _dont_touch_that[8]; } godot_pool_int_array; #endif /////// PoolRealArray #ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED typedef struct godot_pool_real_array { uint8_t _dont_touch_that[8]; } godot_pool_real_array; #endif /////// PoolStringArray #ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED typedef struct godot_pool_string_array { uint8_t _dont_touch_that[8]; } godot_pool_string_array; #endif /////// PoolVector2Array #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED typedef struct godot_pool_vector2_array { uint8_t _dont_touch_that[8]; } godot_pool_vector2_array; #endif /////// PoolVector3Array #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED typedef struct godot_pool_vector3_array { uint8_t _dont_touch_that[8]; } godot_pool_vector3_array; #endif /////// PoolColorArray #ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED typedef struct godot_pool_color_array { uint8_t _dont_touch_that[8]; } godot_pool_color_array; #endif #include "../godot.h" #include "godot_array.h" // byte void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba); void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a); void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data); void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array); int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data); void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba); void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data); void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx); void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size); void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data); uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx); godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba); void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba); // int void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia); void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a); void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data); void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pia, const godot_pool_int_array *p_array); int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data); void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pia); void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pia, const godot_int p_data); void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_int p_idx); void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size); void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data); godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx); godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia); void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia); // real void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra); void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a); void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data); void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pra, const godot_pool_real_array *p_array); int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data); void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pra); void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pra, const godot_real p_data); void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godot_int p_idx); void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size); void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data); godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx); godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra); void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra); // string void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa); void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a); void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data); void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_psa, const godot_pool_string_array *p_array); int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data); void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_psa); void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_psa, const godot_string *p_data); void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const godot_int p_idx); void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size); void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data); godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx); godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa); void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa); // vector2 void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a); void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a); void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data); void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pv2a, const godot_pool_vector2_array *p_array); int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data); void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pv2a); void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data); void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, const godot_int p_idx); void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size); void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data); godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx); godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a); void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a); // vector3 void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a); void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a); void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data); void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pv3a, const godot_pool_vector3_array *p_array); int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data); void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pv3a); void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data); void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, const godot_int p_idx); void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size); void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data); godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx); godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a); void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a); // color void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca); void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a); void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data); void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pca, const godot_pool_color_array *p_array); int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data); void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pca); void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pca, const godot_color *p_data); void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const godot_int p_idx); void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size); void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data); godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx); godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca); void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca); #ifdef __cplusplus } #endif #endif // GODOT_POOL_ARRAYS_H