/*************************************************************************/ /* godot_plane.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_PLANE_H #define GODOT_PLANE_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED typedef struct godot_plane { uint8_t _dont_touch_that[16]; } godot_plane; #endif #include "godot_vector3.h" void GDAPI godot_plane_new(godot_plane *p_pl); void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d); // @Incomplete // These are additional valid constructors // _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d); // _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal); // _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE); void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal); godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl); godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl); void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d); #ifdef __cplusplus } #endif #endif // GODOT_PLANE_H