/*************************************************************************/ /* godot_basis.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_BASIS_H #define GODOT_BASIS_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED #define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED typedef struct godot_basis { uint8_t _dont_touch_that[36]; } godot_basis; #endif #include "../godot.h" #include "godot_vector3.h" void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis); void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi); void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler); godot_string GDAPI godot_basis_as_string(const godot_basis *p_self); godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self); godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self); godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self); godot_real GDAPI godot_basis_determinant(const godot_basis *p_self); godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi); godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale); void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale); void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler); void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle); godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self); godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self); godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with); godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with); godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with); godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v); godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v); godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self); void GDAPI godot_basis_new(godot_basis *r_dest); void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler); // p_elements is a pointer to an array of 3 (!!) vector3 void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements); godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis); void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value); godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row); void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value); godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b); godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b); godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b); godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b); godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b); #ifdef __cplusplus } #endif #endif // GODOT_BASIS_H