/*************************************************************************/ /* basis.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include #include "core/math/matrix3.h" #include "core/variant.h" #ifdef __cplusplus extern "C" { #endif void _basis_api_anchor() {} void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) { const Vector3 *x_axis = (const Vector3 *)p_x_axis; const Vector3 *y_axis = (const Vector3 *)p_y_axis; const Vector3 *z_axis = (const Vector3 *)p_z_axis; Basis *dest = (Basis *)r_dest; *dest = Basis(*x_axis, *y_axis, *z_axis); } void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) { const Vector3 *axis = (const Vector3 *)p_axis; Basis *dest = (Basis *)r_dest; *dest = Basis(*axis, p_phi); } void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) { const Vector3 *euler = (const Vector3 *)p_euler; Basis *dest = (Basis *)r_dest; *dest = Basis(*euler); } godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) { godot_string ret; const Basis *self = (const Basis *)p_self; memnew_placement(&ret, String(*self)); return ret; } godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) { godot_basis dest; const Basis *self = (const Basis *)p_self; *((Basis *)&dest) = self->inverse(); return dest; } godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) { godot_basis dest; const Basis *self = (const Basis *)p_self; *((Basis *)&dest) = self->transposed(); return dest; } godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) { godot_basis dest; const Basis *self = (const Basis *)p_self; *((Basis *)&dest) = self->orthonormalized(); return dest; } godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) { const Basis *self = (const Basis *)p_self; return self->determinant(); } godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { godot_basis dest; const Basis *self = (const Basis *)p_self; const Vector3 *axis = (const Vector3 *)p_axis; *((Basis *)&dest) = self->rotated(*axis, p_phi); return dest; } godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) { godot_basis dest; const Basis *self = (const Basis *)p_self; const Vector3 *scale = (const Vector3 *)p_scale; *((Basis *)&dest) = self->scaled(*scale); return dest; } void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale) { Basis *self = (Basis *)p_self; const Vector3 *scale = (const Vector3 *)p_scale; self->set_scale(*scale); } void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler) { Basis *self = (Basis *)p_self; const Vector3 *euler = (const Vector3 *)p_euler; self->set_rotation_euler(*euler); } void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle) { Basis *self = (Basis *)p_self; const Vector3 *axis = (const Vector3 *)p_axis; self->set_rotation_axis_angle(*axis, p_angle); } godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { godot_vector3 dest; const Basis *self = (const Basis *)p_self; *((Vector3 *)&dest) = self->get_scale(); return dest; } godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) { godot_vector3 dest; const Basis *self = (const Basis *)p_self; *((Vector3 *)&dest) = self->get_euler(); return dest; } godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) { const Basis *self = (const Basis *)p_self; const Vector3 *with = (const Vector3 *)p_with; return self->tdotx(*with); } godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) { const Basis *self = (const Basis *)p_self; const Vector3 *with = (const Vector3 *)p_with; return self->tdoty(*with); } godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) { const Basis *self = (const Basis *)p_self; const Vector3 *with = (const Vector3 *)p_with; return self->tdotz(*with); } godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) { godot_vector3 dest; const Basis *self = (const Basis *)p_self; const Vector3 *v = (const Vector3 *)p_v; *((Vector3 *)&dest) = self->xform(*v); return dest; } godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) { godot_vector3 dest; const Basis *self = (const Basis *)p_self; const Vector3 *v = (const Vector3 *)p_v; *((Vector3 *)&dest) = self->xform_inv(*v); return dest; } godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) { const Basis *self = (const Basis *)p_self; return self->get_orthogonal_index(); } void GDAPI godot_basis_new(godot_basis *r_dest) { Basis *dest = (Basis *)r_dest; *dest = Basis(); } void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) { Basis *dest = (Basis *)r_dest; const Quat *euler = (const Quat *)p_euler; *dest = Basis(*euler); } // p_elements is a pointer to an array of 3 (!!) vector3 void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) { const Basis *self = (const Basis *)p_self; Vector3 *elements = (Vector3 *)p_elements; elements[0] = self->elements[0]; elements[1] = self->elements[1]; elements[2] = self->elements[2]; } godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) { godot_vector3 dest; Vector3 *d = (Vector3 *)&dest; const Basis *self = (const Basis *)p_self; *d = self->get_axis(p_axis); return dest; } void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) { Basis *self = (Basis *)p_self; const Vector3 *value = (const Vector3 *)p_value; self->set_axis(p_axis, *value); } godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) { godot_vector3 dest; Vector3 *d = (Vector3 *)&dest; const Basis *self = (const Basis *)p_self; *d = self->get_row(p_row); return dest; } void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) { Basis *self = (Basis *)p_self; const Vector3 *value = (const Vector3 *)p_value; self->set_row(p_row, *value); } godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) { const Basis *self = (const Basis *)p_self; const Basis *b = (const Basis *)p_b; return *self == *b; } godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) { godot_basis raw_dest; Basis *dest = (Basis *)&raw_dest; const Basis *self = (const Basis *)p_self; const Basis *b = (const Basis *)p_b; *dest = *self + *b; return raw_dest; } godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) { godot_basis raw_dest; Basis *dest = (Basis *)&raw_dest; const Basis *self = (const Basis *)p_self; const Basis *b = (const Basis *)p_b; *dest = *self - *b; return raw_dest; } godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) { godot_basis raw_dest; Basis *dest = (Basis *)&raw_dest; const Basis *self = (const Basis *)p_self; const Basis *b = (const Basis *)p_b; *dest = *self * *b; return raw_dest; } godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) { godot_basis raw_dest; Basis *dest = (Basis *)&raw_dest; const Basis *self = (const Basis *)p_self; *dest = *self * p_b; return raw_dest; } #ifdef __cplusplus } #endif