/*************************************************************************/ /* gdnative.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdnative.h" #include "global_config.h" #include "global_constants.h" #include "io/file_access_encrypted.h" #include "os/file_access.h" #include "os/os.h" #include "scene/main/scene_main_loop.h" #include "scene/resources/scene_format_text.h" #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) #include "api_generator.h" #endif #ifdef TOOLS_ENABLED #include "editor/editor_node.h" #endif Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) { if (GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) { p_native_lib = GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path]; return OK; } NativeLibrary *lib = memnew(NativeLibrary); lib->path = p_path; p_native_lib = lib; // Open the file Error error; error = OS::get_singleton()->open_dynamic_library(p_path, lib->handle); if (error) return error; ERR_FAIL_COND_V(!lib->handle, ERR_BUG); // Get the method void *library_init; error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, GDNativeScriptLanguage::get_init_symbol_name(), library_init); if (error) return error; ERR_FAIL_COND_V(!library_init, ERR_BUG); void (*library_init_fpointer)(godot_native_init_options *) = (void (*)(godot_native_init_options *))library_init; godot_native_init_options options; options.in_editor = SceneTree::get_singleton()->is_editor_hint(); options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE); library_init_fpointer(&options); // Catch errors? GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib; return OK; } Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) { if (!GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) { OS::get_singleton()->close_dynamic_library(p_native_lib->handle); p_native_lib->handle = 0; return OK; } Error error = OK; void *library_terminate; error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, GDNativeScriptLanguage::get_terminate_symbol_name(), library_terminate); if (error) return OK; // no terminate? okay, not that important lol void (*library_terminate_pointer)(godot_native_terminate_options *) = (void (*)(godot_native_terminate_options *))library_terminate; godot_native_terminate_options options; options.in_editor = SceneTree::get_singleton()->is_editor_hint(); library_terminate_pointer(&options); GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path); OS::get_singleton()->close_dynamic_library(p_native_lib->handle); p_native_lib->handle = 0; return OK; } // Script #ifdef TOOLS_ENABLED void GDNativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { ERR_FAIL_COND(!script_data); List<PropertyInfo> pinfo; Map<StringName, Variant> values; for (Map<StringName, GDNativeScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { PropertyInfo p = E->get().info; p.name = String(E->key()); pinfo.push_back(p); values[p.name] = E->get().default_value; } p_placeholder->update(pinfo, values); } void GDNativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { placeholders.erase(p_placeholder); } #endif bool GDNativeScript::can_instance() const { #ifdef TOOLS_ENABLED return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); #else // allow defaultlibrary without editor features if (!library.is_valid()) { String path = GLOBAL_GET("gdnative/default_gdnativelibrary"); RES lib = ResourceLoader::load(path); if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) { return true; } } return script_data; #endif //return script_data || (!tool && !ScriptServer::is_scripting_enabled()); // change to true enable in editor stuff. } Ref<Script> GDNativeScript::get_base_script() const { Ref<GDNativeScript> base_script; base_script->library = library; base_script->script_data = script_data; base_script->script_name = script_data->base; return base_script; } StringName GDNativeScript::get_instance_base_type() const { return script_data->base_native_type; } ScriptInstance *GDNativeScript::instance_create(Object *p_this) { #ifdef TOOLS_ENABLED // find a good way to initialize stuff in the editor if (!ScriptServer::is_scripting_enabled() && !is_tool()) { // placeholder, for nodes. But for tools we want the real thing PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(GDNativeScriptLanguage::singleton, Ref<Script>((Script *)this), p_this)); placeholders.insert(sins); if (!library.is_valid()) return sins; if (!library->native_library) { Error err = library->_initialize(); if (err != OK) { return sins; } } if (!script_data) { script_data = library->get_script_data(script_name); } if (script_data && script_data->create_func.create_func) { script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); } _update_placeholder(sins); return sins; } #endif if (!library.is_valid()) { String path = GLOBAL_GET("gdnative/default_gdnativelibrary"); RES lib = ResourceLoader::load(path); if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) { set_library(lib); } } GDNativeInstance *new_instance = memnew(GDNativeInstance); new_instance->owner = p_this; new_instance->script = Ref<GDNativeScript>(this); #ifndef TOOLS_ENABLED if (!ScriptServer::is_scripting_enabled()) { new_instance->userdata = 0; } else { new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); } #else new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); #endif instances.insert(p_this); return new_instance; } bool GDNativeScript::instance_has(const Object *p_this) const { return instances.has((Object *)p_this); // TODO } bool GDNativeScript::has_source_code() const { return false; } String GDNativeScript::get_source_code() const { return ""; } Error GDNativeScript::reload(bool p_keep_state) { return FAILED; } bool GDNativeScript::has_method(const StringName &p_method) const { if (!script_data) return false; GDNativeScriptData *data = script_data; while (data) { if (data->methods.has(p_method)) return true; data = data->base_data; } return false; } MethodInfo GDNativeScript::get_method_info(const StringName &p_method) const { if (!script_data) return MethodInfo(); GDNativeScriptData *data = script_data; while (data) { if (data->methods.has(p_method)) return data->methods[p_method].info; data = data->base_data; } ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo()); return MethodInfo(); } void GDNativeScript::get_script_method_list(List<MethodInfo> *p_list) const { if (!script_data) return; Set<MethodInfo> methods; GDNativeScriptData *data = script_data; while (data) { for (Map<StringName, GDNativeScriptData::Method>::Element *E = data->methods.front(); E; E = E->next()) { methods.insert(E->get().info); } data = data->base_data; } for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) { p_list->push_back(E->get()); } } void GDNativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { if (!script_data) return; Set<PropertyInfo> properties; GDNativeScriptData *data = script_data; while (data) { for (Map<StringName, GDNativeScriptData::Property>::Element *E = data->properties.front(); E; E = E->next()) { properties.insert(E->get().info); } data = data->base_data; } for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { p_list->push_back(E->get()); } } bool GDNativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const { if (!script_data) return false; GDNativeScriptData *data = script_data; while (data) { if (data->properties.has(p_property)) { r_value = data->properties[p_property].default_value; return true; } data = data->base_data; } return false; } bool GDNativeScript::is_tool() const { ERR_FAIL_COND_V(!script_data, false); return script_data->is_tool; } String GDNativeScript::get_node_type() const { return ""; // ? } ScriptLanguage *GDNativeScript::get_language() const { return GDNativeScriptLanguage::singleton; } bool GDNativeScript::has_script_signal(const StringName &p_signal) const { if (!script_data) return false; GDNativeScriptData *data = script_data; while (data) { if (data->signals_.has(p_signal)) { return true; } data = data->base_data; } return false; } void GDNativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const { if (!script_data) return; Set<MethodInfo> signals_; GDNativeScriptData *data = script_data; while (data) { for (Map<StringName, GDNativeScriptData::Signal>::Element *S = data->signals_.front(); S; S = S->next()) { signals_.insert(S->get().signal); } data = data->base_data; } for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) { r_signals->push_back(E->get()); } } Variant GDNativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { /* STEP 1, CREATE */ if (!library.is_valid() || ((String)script_name).empty() || !script_data) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); } r_error.error = Variant::CallError::CALL_OK; REF ref; Object *owner = NULL; GDNativeScriptData *_baseptr = script_data; while (_baseptr->base_data) { _baseptr = _baseptr->base_data; } if (!(_baseptr->base_native_type == "")) { owner = ClassDB::instance(_baseptr->base_native_type); } else { owner = memnew(Reference); //by default, no base means use reference } Reference *r = owner->cast_to<Reference>(); if (r) { ref = REF(r); } // GDScript does it like this: _create_instance(p_args, p_argcount, owner, r != NULL, r_error); // @Todo support varargs for constructors. GDNativeInstance *instance = (GDNativeInstance *)instance_create(owner); owner->set_script_instance(instance); if (!instance) { if (ref.is_null()) { memdelete(owner); //no owner, sorry } return Variant(); } if (ref.is_valid()) { return ref; } else { return owner; } } Ref<GDNativeLibrary> GDNativeScript::get_library() const { return library; } void GDNativeScript::set_library(Ref<GDNativeLibrary> p_library) { library = p_library; #ifdef TOOLS_ENABLED if (!ScriptServer::is_scripting_enabled()) return; #endif if (library.is_valid()) { Error initalize_status = library->_initialize(); ERR_FAIL_COND(initalize_status != OK); if (script_name) { script_data = library->native_library->scripts[script_name]; ERR_FAIL_COND(!script_data); } } } StringName GDNativeScript::get_script_name() const { return script_name; } void GDNativeScript::set_script_name(StringName p_script_name) { script_name = p_script_name; if (library.is_valid()) { #ifdef TOOLS_ENABLED if (!library->native_library) { library->_initialize(); } #endif if (library->native_library) { script_data = library->get_script_data(script_name); ERR_FAIL_COND(!script_data); } } } void GDNativeScript::_bind_methods() { ClassDB::bind_method(D_METHOD("get_library"), &GDNativeScript::get_library); ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNativeScript::set_library); ClassDB::bind_method(D_METHOD("get_script_name"), &GDNativeScript::get_script_name); ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &GDNativeScript::set_script_name); ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDNativeScript::_new, MethodInfo(Variant::OBJECT, "new")); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name"); } GDNativeScript::GDNativeScript() { script_data = NULL; GDNativeScriptLanguage::get_singleton()->script_list.insert(this); } GDNativeScript::~GDNativeScript() { //hmm GDNativeScriptLanguage::get_singleton()->script_list.erase(this); } // Library GDNativeLibrary *GDNativeLibrary::currently_initialized_library = NULL; GDNativeLibrary *GDNativeLibrary::get_currently_initialized_library() { return currently_initialized_library; } static const char *_dl_platforms_info[] = { "|unix|so|Unix", "unix|x11|so|X11", "unix|server|so|Server", "unix|android|so|Android", "unix|blackberry|so|Blackberry 10", "unix|haiku|so|Haiku", // Right? "|mac|dynlib|Mac", "mac|ios|dynlib|iOS", "mac|osx|dynlib|OSX", "|html5|js|HTML5", "|windows|dll|Windows", "windows|uwp|dll|UWP", NULL // Finishing condition }; void GDNativeLibrary::set_platform_file(StringName p_platform, String p_file) { if (p_file.empty()) { platform_files.erase(p_platform); } else { platform_files[p_platform] = p_file; } } String GDNativeLibrary::get_platform_file(StringName p_platform) const { if (platform_files.has(p_platform)) { return platform_files[p_platform]; } else { return ""; } } Error GDNativeLibrary::_initialize() { _THREAD_SAFE_METHOD_ // Get the file const String platform_name = OS::get_singleton()->get_name(); String platform_file(""); char **platform_info = (char **)_dl_platforms_info; if (platform_files.has(platform_name.to_lower())) { platform_file = platform_files[platform_name.to_lower()]; } while (*platform_info) { String platform_info_string(*platform_info); if (platform_name == platform_info_string.get_slicec('|', 3)) { String platform_key = platform_info_string.get_slicec('|', 1); String fallback_platform_key = platform_info_string.get_slicec('|', 0); if (platform_files.has(platform_key)) { platform_file = platform_files[platform_key]; } else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) { platform_file = platform_files[fallback_platform_key]; } else { return ERR_UNAVAILABLE; } } platform_info++; } ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST); StringName path = GlobalConfig::get_singleton()->globalize_path(platform_file); GDNativeLibrary::currently_initialized_library = this; Error ret = NativeLibrary::initialize(native_library, path); native_library->dllib = this; GDNativeLibrary::currently_initialized_library = NULL; return ret; } Error GDNativeLibrary::_terminate() { ERR_FAIL_COND_V(!native_library, ERR_BUG); ERR_FAIL_COND_V(!native_library->handle, ERR_BUG); // de-init stuff for (Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) { for (Map<StringName, GDNativeScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) { if (M->get().method.free_func) { M->get().method.free_func(M->get().method.method_data); } } if (E->get()->create_func.free_func) { E->get()->create_func.free_func(E->get()->create_func.method_data); } if (E->get()->destroy_func.free_func) { E->get()->destroy_func.free_func(E->get()->destroy_func.method_data); } for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { if (S->get()->script_data == E->get()) { S->get()->script_data = NULL; } } memdelete(E->get()); } Error ret = NativeLibrary::terminate(native_library); native_library->scripts.clear(); return ret; } void GDNativeLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { ERR_FAIL_COND(!native_library); ERR_FAIL_COND(native_library->scripts.has(p_name)); GDNativeScriptData *s = memnew(GDNativeScriptData); s->base = p_base; s->create_func = p_instance_func; s->destroy_func = p_destroy_func; Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base); if (E) { s->base_data = E->get(); s->base_native_type = s->base_data->base_native_type; } else { if (!ClassDB::class_exists(p_base)) { memdelete(s); ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'"); ERR_FAIL(); } s->base_native_type = p_base; } native_library->scripts.insert(p_name, s); } void GDNativeLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { ERR_FAIL_COND(!native_library); ERR_FAIL_COND(native_library->scripts.has(p_name)); GDNativeScriptData *s = memnew(GDNativeScriptData); s->base = p_base; s->create_func = p_instance_func; s->destroy_func = p_destroy_func; s->is_tool = true; Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base); if (E) { s->base_data = E->get(); s->base_native_type = s->base_data->base_native_type; } else { if (!ClassDB::class_exists(p_base)) { memdelete(s); ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'"); ERR_FAIL(); } s->base_native_type = p_base; } native_library->scripts.insert(p_name, s); } void GDNativeLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) { ERR_FAIL_COND(!native_library); ERR_FAIL_COND(!native_library->scripts.has(p_name)); p_info.name = p_method; GDNativeScriptData::Method method; method = GDNativeScriptData::Method(p_func, p_info, p_attr.rpc_type); native_library->scripts[p_name]->methods.insert(p_method, method); } void GDNativeLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) { ERR_FAIL_COND(!native_library); ERR_FAIL_COND(!native_library->scripts.has(p_name)); GDNativeScriptData::Property p; PropertyInfo pi; pi.name = p_path; if (p_attr != NULL) { pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage); p = GDNativeScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type); } native_library->scripts[p_name]->properties.insert(p_path, p); } void GDNativeLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) { ERR_FAIL_COND(!native_library); ERR_FAIL_COND(!native_library->scripts.has(p_name)); ERR_FAIL_COND(!p_signal); GDNativeScriptData::Signal signal; signal.signal.name = *(String *)&p_signal->name; { List<PropertyInfo> arguments; for (int i = 0; i < p_signal->num_args; i++) { PropertyInfo info; godot_signal_argument attrib = p_signal->args[i]; String *name = (String *)&attrib.name; info.name = *name; info.type = (Variant::Type)attrib.type; info.hint = (PropertyHint)attrib.hint; info.hint_string = *(String *)&attrib.hint_string; info.usage = attrib.usage; arguments.push_back(info); } signal.signal.arguments = arguments; } { Vector<Variant> default_arguments; for (int i = 0; i < p_signal->num_default_args; i++) { Variant *v; godot_signal_argument attrib = p_signal->args[i]; v = (Variant *)&attrib.default_value; default_arguments.push_back(*v); } signal.signal.default_arguments = default_arguments; } native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal); } GDNativeScriptData *GDNativeLibrary::get_script_data(const StringName p_name) { ERR_FAIL_COND_V(!native_library, NULL); ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL); return native_library->scripts[p_name]; } bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("platform/")) { set_platform_file(name.get_slice("/", 1), p_value); return true; } return false; } bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("platform/")) { r_ret = get_platform_file(name.get_slice("/", 1)); return true; } return false; } void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const { char **platform_info = (char **)_dl_platforms_info; Set<String> registered_platform_names; { List<StringName> ep; // ep.push_back("X11"); // EditorImportExport::get_singleton()->get_export_platforms(&ep); // @Todo // get export platforms with the new export system somehow. for (List<StringName>::Element *E = ep.front(); E; E = E->next()) { registered_platform_names.insert(String(E->get()).to_lower()); } } while (*platform_info) { String platform_info_string(*platform_info); String fallback_platform_key = platform_info_string.get_slicec('|', 0); String platform_key = platform_info_string.get_slicec('|', 1); String platform_extension = platform_info_string.get_slicec('|', 2); String platform_name = platform_info_string.get_slicec('|', 3); registered_platform_names.erase(platform_name); if (fallback_platform_key.empty()) { p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension)); } else { if (platform_files.has(platform_key)) { p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED)); } else { p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE)); } } platform_info++; } while (registered_platform_names.size()) { const String platform_name = registered_platform_names.front()->get(); registered_platform_names.erase(platform_name); p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*")); } } void GDNativeLibrary::_notification(int what) { // TODO } void GDNativeLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &GDNativeLibrary::set_platform_file); ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &GDNativeLibrary::get_platform_file); } GDNativeLibrary::GDNativeLibrary() { native_library = NULL; } GDNativeLibrary::~GDNativeLibrary() { if (!native_library) { return; } if (native_library->handle) { _terminate(); } } // Instance bool GDNativeInstance::set(const StringName &p_name, const Variant &p_value) { if (!script->script_data) return false; if (script->script_data->properties.has(p_name)) { script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value); return true; } return false; } bool GDNativeInstance::get(const StringName &p_name, Variant &r_ret) const { if (!script->script_data) return false; if (script->script_data->properties.has(p_name)) { godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata); r_ret = *(Variant *)&value; return true; } return false; } void GDNativeInstance::get_property_list(List<PropertyInfo> *p_properties) const { script->get_script_property_list(p_properties); // TODO: dynamic properties } Variant::Type GDNativeInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { if (script->script_data->properties.has(p_name)) { *r_is_valid = true; return script->script_data->properties[p_name].info.type; } *r_is_valid = false; return Variant::NIL; } void GDNativeInstance::get_method_list(List<MethodInfo> *p_list) const { script->get_script_method_list(p_list); } bool GDNativeInstance::has_method(const StringName &p_method) const { return script->has_method(p_method); } Variant GDNativeInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { // TODO: validated methods & errors GDNativeScriptData *data_ptr = script->script_data; while (data_ptr) { Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method); if (E) { godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); return *(Variant *)&result; } data_ptr = data_ptr->base_data; } r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); } void GDNativeInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { // TODO: validated methods & errors GDNativeScriptData *data_ptr = script->script_data; while (data_ptr) { Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method); if (E) { E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); } data_ptr = data_ptr->base_data; } } void GDNativeInstance::_ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) { // TODO: validated methods & errors if (data_ptr->base_data) _ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount); // Variant::CallError ce; Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method); if (E) { E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); } } void GDNativeInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { if (script.ptr() && script->script_data) { _ml_call_reversed(script->script_data, p_method, p_args, p_argcount); } } void GDNativeInstance::notification(int p_notification) { Variant value = p_notification; const Variant *args[1] = { &value }; call_multilevel(GDNativeScriptLanguage::singleton->strings._notification, args, 1); } Ref<Script> GDNativeInstance::get_script() const { return script; } ScriptLanguage *GDNativeInstance::get_language() { return GDNativeScriptLanguage::singleton; } ScriptInstance::RPCMode GDNativeInstance::get_rpc_mode(const StringName &p_method) const { GDNativeScriptData::Method m = script->script_data->methods[p_method]; switch (m.rpc_mode) { case GODOT_METHOD_RPC_MODE_DISABLED: return RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: return RPC_MODE_REMOTE; case GODOT_METHOD_RPC_MODE_SYNC: return RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: return RPC_MODE_MASTER; case GODOT_METHOD_RPC_MODE_SLAVE: return RPC_MODE_SLAVE; default: return RPC_MODE_DISABLED; } } ScriptInstance::RPCMode GDNativeInstance::get_rset_mode(const StringName &p_variable) const { GDNativeScriptData::Property p = script->script_data->properties[p_variable]; switch (p.rset_mode) { case GODOT_METHOD_RPC_MODE_DISABLED: return RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: return RPC_MODE_REMOTE; case GODOT_METHOD_RPC_MODE_SYNC: return RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: return RPC_MODE_MASTER; case GODOT_METHOD_RPC_MODE_SLAVE: return RPC_MODE_SLAVE; default: return RPC_MODE_DISABLED; } } GDNativeInstance::GDNativeInstance() { owner = NULL; userdata = NULL; } GDNativeInstance::~GDNativeInstance() { if (script.is_valid()) { if (owner) { script->instances.erase(owner); } if (!script->script_data) return; script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata); if (script->script_data->destroy_func.free_func) script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data); if (script->script_data->create_func.free_func) script->script_data->create_func.free_func(script->script_data->create_func.method_data); } } // Language GDNativeScriptLanguage *GDNativeScriptLanguage::singleton = NULL; String GDNativeScriptLanguage::get_name() const { return "Native"; } void _add_reload_node() { #ifdef TOOLS_ENABLED GDNativeReloadNode *rn = memnew(GDNativeReloadNode); EditorNode::get_singleton()->add_child(rn); #endif } void GDNativeScriptLanguage::init() { // TODO: Expose globals GLOBAL_DEF("gdnative/default_gdnativelibrary", ""); PropertyInfo prop_info(Variant::STRING, "gdnative/default_gdnativelibrary", PROPERTY_HINT_FILE, "tres,res,dllib"); GlobalConfig::get_singleton()->set_custom_property_info("gdnative/default_gdnativelibrary", prop_info); // generate bindings #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) List<String> args = OS::get_singleton()->get_cmdline_args(); List<String>::Element *E = args.find("--gdnative-generate-json-api"); if (E && E->next()) { if (generate_c_api(E->next()->get()) != OK) { ERR_PRINT("Failed to generate C API\n"); } } #endif #ifdef TOOLS_ENABLED // if (SceneTree::get_singleton()->is_editor_hint()) { EditorNode::add_init_callback(&_add_reload_node); // } #endif } String GDNativeScriptLanguage::get_type() const { return "Native"; } String GDNativeScriptLanguage::get_extension() const { return "gdn"; } Error GDNativeScriptLanguage::execute_file(const String &p_path) { return OK; // ?? } void GDNativeScriptLanguage::finish() { // cleanup is for noobs } // scons doesn't want to link in the api source so we need to call a dummy function to cause it to link extern "C" void _api_anchor(); void GDNativeScriptLanguage::_compile_dummy_for_the_api() { _api_anchor(); } Ref<Script> GDNativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { GDNativeScript *src = memnew(GDNativeScript); src->set_script_name(p_class_name); return Ref<GDNativeScript>(src); } bool GDNativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return false; // TODO } Script *GDNativeScriptLanguage::create_script() const { GDNativeScript *scr = memnew(GDNativeScript); return scr; } bool GDNativeScriptLanguage::has_named_classes() const { return true; } int GDNativeScriptLanguage::find_function(const String &p_function, const String &p_code) const { return -1; // No source code! } String GDNativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { return ""; // No source code! } void GDNativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) { // TODO TODO TODO } // TODO: Any debugging? (research) String GDNativeScriptLanguage::debug_get_error() const { return ""; } int GDNativeScriptLanguage::debug_get_stack_level_count() const { return 1; // ? } int GDNativeScriptLanguage::debug_get_stack_level_line(int p_level) const { return -1; } String GDNativeScriptLanguage::debug_get_stack_level_function(int p_level) const { return "[native code]"; // ? } String GDNativeScriptLanguage::debug_get_stack_level_source(int p_level) const { return ""; } void GDNativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {} void GDNativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {} String GDNativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; // ?? } void GDNativeScriptLanguage::reload_all_scripts() { // @Todo } void GDNativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { // @Todo OS::get_singleton()->print("reload tool scripts\n"); } void GDNativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("gdn"); // Container file format } void GDNativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const { } void GDNativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const { } // TODO: all profilling void GDNativeScriptLanguage::profiling_start() { } void GDNativeScriptLanguage::profiling_stop() { } int GDNativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; } int GDNativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; } void GDNativeScriptLanguage::frame() { } String GDNativeScriptLanguage::get_init_symbol_name() { return "godot_native_init"; // TODO: Maybe make some internal function which would do the actual stuff } String GDNativeScriptLanguage::get_terminate_symbol_name() { return "godot_native_terminate"; } GDNativeScriptLanguage::GDNativeScriptLanguage() { ERR_FAIL_COND(singleton); strings._notification = StringName("_notification"); singleton = this; initialized_libraries = Map<StringName, NativeLibrary *>(); } GDNativeScriptLanguage::~GDNativeScriptLanguage() { singleton = NULL; } // DLReloadNode void GDNativeReloadNode::_bind_methods() { ClassDB::bind_method("_notification", &GDNativeReloadNode::_notification); } void GDNativeReloadNode::_notification(int p_what) { #ifdef TOOLS_ENABLED switch (p_what) { case MainLoop::NOTIFICATION_WM_FOCUS_IN: { Set<NativeLibrary *> libs_to_reload; for (Map<StringName, NativeLibrary *>::Element *L = GDNativeScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) { // check if file got modified at all // @Todo libs_to_reload.insert(L->get()); } for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) { GDNativeLibrary *lib = L->get()->dllib; lib->_terminate(); lib->_initialize(); // update placeholders (if any) Set<GDNativeScript *> scripts; for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { if (lib->native_library->scripts.has(S->get()->get_script_name())) { GDNativeScript *script = S->get(); script->script_data = lib->get_script_data(script->get_script_name()); scripts.insert(script); } } for (Set<GDNativeScript *>::Element *S = scripts.front(); S; S = S->next()) { GDNativeScript *script = S->get(); if (script->placeholders.size() == 0) continue; for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { PlaceHolderScriptInstance *p = P->get(); script->_update_placeholder(p); } } } } break; default: { }; } #endif } // Resource loader/saver RES ResourceFormatLoaderGDNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) { ResourceFormatLoaderText rsflt; return rsflt.load(p_path, p_original_path, r_error); } void ResourceFormatLoaderGDNativeScript::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("gdn"); } bool ResourceFormatLoaderGDNativeScript::handles_type(const String &p_type) const { return (p_type == "Script" || p_type == "Native"); } String ResourceFormatLoaderGDNativeScript::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); if (el == "gdn") return "Native"; return ""; } Error ResourceFormatSaverGDNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { ResourceFormatSaverText rfst; return rfst.save(p_path, p_resource, p_flags); } bool ResourceFormatSaverGDNativeScript::recognize(const RES &p_resource) const { return p_resource->cast_to<GDNativeScript>() != NULL; } void ResourceFormatSaverGDNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { if (p_resource->cast_to<GDNativeScript>()) { p_extensions->push_back("gdn"); } }