#!/usr/bin/env python Import('env') env.add_source_files(env.modules_sources, "*.cpp") env.add_source_files(env.modules_sources, "godot/*.cpp") env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) if "platform" in env and env["platform"] == "x11": # there has to be a better solution? env.Append(LINKFLAGS=["-rdynamic"]) env.use_ptrcall = True Export('env')