/*************************************************************************/ /* networked_multiplayer_enet.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NETWORKED_MULTIPLAYER_ENET_H #define NETWORKED_MULTIPLAYER_ENET_H #include "io/networked_multiplayer_peer.h" #include "enet/enet.h" #include "io/compression.h" class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer { OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer) public: enum CompressionMode { COMPRESS_NONE, COMPRESS_RANGE_CODER, COMPRESS_FASTLZ, COMPRESS_ZLIB }; private: enum { SYSMSG_ADD_PEER, SYSMSG_REMOVE_PEER }; enum { SYSCH_CONFIG, SYSCH_RELIABLE, SYSCH_UNRELIABLE, SYSCH_MAX }; bool active; bool server; uint32_t unique_id; int target_peer; TransferMode transfer_mode; ENetEvent event; ENetPeer *peer; ENetHost *host; bool refuse_connections; ConnectionStatus connection_status; Map peer_map; struct Packet { ENetPacket *packet; int from; }; CompressionMode compression_mode; mutable List incoming_packets; mutable Packet current_packet; uint32_t _gen_unique_id() const; void _pop_current_packet() const; Vector src_compressor_mem; Vector dst_compressor_mem; ENetCompressor enet_compressor; static size_t enet_compress(void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit); static size_t enet_decompress (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit); static void enet_compressor_destroy(void * context); void _setup_compressor(); enet_uint32 bind_ip; protected: static void _bind_methods(); public: virtual void set_transfer_mode(TransferMode p_mode); virtual void set_target_peer(int p_peer); virtual int get_packet_peer() const; Error create_server(int p_port, int p_max_peers=32, int p_in_bandwidth=0, int p_out_bandwidth=0); Error create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth=0, int p_out_bandwidth=0); void close_connection(); virtual void poll(); virtual bool is_server() const; virtual int get_available_packet_count() const; virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const; ///< buffer is GONE after next get_packet virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size); virtual int get_max_packet_size() const; virtual ConnectionStatus get_connection_status() const; virtual void set_refuse_new_connections(bool p_enable); virtual bool is_refusing_new_connections() const; virtual int get_unique_id() const; void set_compression_mode(CompressionMode p_mode); CompressionMode get_compression_mode() const; NetworkedMultiplayerENet(); ~NetworkedMultiplayerENet(); void set_bind_ip(const IP_Address& p_ip); }; VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode); #endif // NETWORKED_MULTIPLAYER_ENET_H