#ifndef NETWORKED_MULTIPLAYER_ENET_H #define NETWORKED_MULTIPLAYER_ENET_H #include "io/networked_multiplayer_peer.h" #include "enet/enet.h" class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer { OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer) bool active; bool server; int send_channel; StringName target_peer; TransferMode transfer_mode; ENetEvent event; ENetPeer *peer; ENetHost *host; ConnectionStatus connection_status; Map peer_map; struct Packet { ENetPacket *packet; int from_channel; StringName from; }; mutable List incoming_packets; mutable Packet current_packet; void _pop_current_packet() const; protected: static void _bind_methods(); public: virtual void set_transfer_mode(TransferMode p_mode); virtual void set_target_peer(const StringName& p_peer); virtual void set_channel(int p_channel); virtual StringName get_packet_peer() const; virtual int get_packet_channel() const; Error create_server(int p_port, int p_max_clients=32, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0); Error create_client(const IP_Address& p_ip,int p_port, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0); void close_connection(); virtual void poll(); virtual bool is_server() const; virtual int get_available_packet_count() const; virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const; ///< buffer is GONE after next get_packet virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size); virtual int get_max_packet_size() const; virtual ConnectionStatus get_connection_status() const; NetworkedMultiplayerENet(); ~NetworkedMultiplayerENet(); }; #endif // NETWORKED_MULTIPLAYER_ENET_H