<?xml version="1.0" encoding="UTF-8" ?> <class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.0-rc1"> <brief_description> PacketPeer implementation using the ENet library. </brief_description> <description> A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="close_connection"> <return type="void"> </return> <description> </description> </method> <method name="create_client"> <return type="int" enum="Error"> </return> <argument index="0" name="ip" type="String"> </argument> <argument index="1" name="port" type="int"> </argument> <argument index="2" name="in_bandwidth" type="int" default="0"> </argument> <argument index="3" name="out_bandwidth" type="int" default="0"> </argument> <description> Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code]. </description> </method> <method name="create_server"> <return type="int" enum="Error"> </return> <argument index="0" name="port" type="int"> </argument> <argument index="1" name="max_clients" type="int" default="32"> </argument> <argument index="2" name="in_bandwidth" type="int" default="0"> </argument> <argument index="3" name="out_bandwidth" type="int" default="0"> </argument> <description> Create server that listens to connections via [code]port[/code]. </description> </method> <method name="set_bind_ip"> <return type="void"> </return> <argument index="0" name="ip" type="String"> </argument> <description> </description> </method> </methods> <members> <member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode"> </member> </members> <constants> <constant name="COMPRESS_NONE" value="0" enum="CompressionMode"> </constant> <constant name="COMPRESS_RANGE_CODER" value="1" enum="CompressionMode"> </constant> <constant name="COMPRESS_FASTLZ" value="2" enum="CompressionMode"> </constant> <constant name="COMPRESS_ZLIB" value="3" enum="CompressionMode"> </constant> <constant name="COMPRESS_ZSTD" value="4" enum="CompressionMode"> </constant> </constants> </class>