/*************************************************************************/
/*  lightmap_denoiser.h                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/

#ifndef LIGHTMAP_DENOISER_H
#define LIGHTMAP_DENOISER_H

#include "core/object.h"
#include "scene/3d/lightmapper.h"

struct OIDNDeviceImpl;

class LightmapDenoiserOIDN : public LightmapDenoiser {
	GDCLASS(LightmapDenoiserOIDN, LightmapDenoiser);

protected:
	void *device = nullptr;

public:
	static LightmapDenoiser *create_oidn_denoiser();

	Ref<Image> denoise_image(const Ref<Image> &p_image);

	static void make_default_denoiser();

	LightmapDenoiserOIDN();
	~LightmapDenoiserOIDN();
};

#endif // LIGHTMAP_DENOISER_H