<?xml version="1.0" encoding="UTF-8" ?> <class name="CSGTorus3D" inherits="CSGPrimitive3D" version="4.0"> <brief_description> A CSG Torus shape. </brief_description> <description> This node allows you to create a torus for use with the CSG system. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0"> The inner radius of the torus. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the torus. </member> <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0"> The outer radius of the torus. </member> <member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6"> The number of edges each ring of the torus is constructed of. </member> <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8"> The number of slices the torus is constructed of. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true"> If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look. </member> </members> <constants> </constants> </class>