A CSG Torus shape.
This node allows you to create a torus for use with the CSG system.
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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The inner radius of the torus.
The material used to render the torus.
The outer radius of the torus.
The number of edges each ring of the torus is constructed of.
The number of slices the torus is constructed of.
If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.