Extrudes a 2D polygon shape to create a 3D mesh.
This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
Extrusion depth when [member mode] is [constant MODE_DEPTH].
Material to use for the resulting mesh.
Extrusion mode.
If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH].
Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH].
If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH].
If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH].
The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH].
The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH].
Point array that defines the shape that we'll extrude.
Generates smooth normals so smooth shading is applied to our mesh.
Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN].
Number of extrusion when [member mode] is [constant MODE_SPIN].
Shape is extruded to [member depth].
Shape is extruded by rotating it around an axis.
Shape is extruded along a path set by a [Shape] set in [member path_node].
Slice is not rotated.
Slice is rotated around the up vector of the path.
Slice is rotate to match the path exactly.