/*************************************************************************/ /* csg_gizmos.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CSG_GIZMOS_H #define CSG_GIZMOS_H #include "csg_shape.h" #include "editor/editor_plugin.h" #include "editor/node_3d_editor_gizmos.h" class CSGShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(CSGShapeNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; bool is_selectable_when_hidden() const; void redraw(EditorNode3DGizmo *p_gizmo); String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel); CSGShapeNode3DGizmoPlugin(); }; class EditorPluginCSG : public EditorPlugin { GDCLASS(EditorPluginCSG, EditorPlugin); public: EditorPluginCSG(EditorNode *p_editor); }; #endif // CSG_GIZMOS_H