/*************************************************************************/ /* csg_gizmos.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "csg_gizmos.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/camera_3d.h" /////////// CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.0, 0.4, 1, 0.15)); create_material("shape_union_material", gizmo_color); create_material("shape_union_solid_material", gizmo_color); gizmo_color.invert(); create_material("shape_subtraction_material", gizmo_color); create_material("shape_subtraction_solid_material", gizmo_color); gizmo_color.r = 0.95; gizmo_color.g = 0.95; gizmo_color.b = 0.95; create_material("shape_intersection_material", gizmo_color); create_material("shape_intersection_solid_material", gizmo_color); create_handle_material("handles"); } String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { CSGShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); if (Object::cast_to(cs)) { return "Radius"; } if (Object::cast_to(cs)) { return "Size"; } if (Object::cast_to(cs)) { return p_id == 0 ? "Radius" : "Height"; } if (Object::cast_to(cs)) { return p_id == 0 ? "InnerRadius" : "OuterRadius"; } return ""; } Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { CSGShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); if (Object::cast_to(cs)) { CSGSphere3D *s = Object::cast_to(cs); return s->get_radius(); } if (Object::cast_to(cs)) { CSGBox3D *s = Object::cast_to(cs); return s->get_size(); } if (Object::cast_to(cs)) { CSGCylinder3D *s = Object::cast_to(cs); return p_id == 0 ? s->get_radius() : s->get_height(); } if (Object::cast_to(cs)) { CSGTorus3D *s = Object::cast_to(cs); return p_id == 0 ? s->get_inner_radius() : s->get_outer_radius(); } return Variant(); } void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) const { CSGShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); Transform3D gt = cs->get_global_transform(); //gt.orthonormalize(); Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; if (Object::cast_to(cs)) { CSGSphere3D *s = Object::cast_to(cs); Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); float d = ra.x; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } s->set_radius(d); } if (Object::cast_to(cs)) { CSGBox3D *s = Object::cast_to(cs); Vector3 axis; axis[p_id] = 1.0; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_id]; if (Math::is_nan(d)) { // The handle is perpendicular to the camera. return; } if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } Vector3 h = s->get_size(); h[p_id] = d * 2; s->set_size(h); } if (Object::cast_to(cs)) { CSGCylinder3D *s = Object::cast_to(cs); Vector3 axis; axis[p_id == 0 ? 0 : 1] = 1.0; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } if (p_id == 0) { s->set_radius(d); } else if (p_id == 1) { s->set_height(d * 2.0); } } if (Object::cast_to(cs)) { CSGTorus3D *s = Object::cast_to(cs); Vector3 axis; axis[0] = 1.0; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } if (p_id == 0) { s->set_inner_radius(d); } else if (p_id == 1) { s->set_outer_radius(d); } } } void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) const { CSGShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); if (Object::cast_to(cs)) { CSGSphere3D *s = Object::cast_to(cs); if (p_cancel) { s->set_radius(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Sphere Shape Radius")); ur->add_do_method(s, "set_radius", s->get_radius()); ur->add_undo_method(s, "set_radius", p_restore); ur->commit_action(); } if (Object::cast_to(cs)) { CSGBox3D *s = Object::cast_to(cs); if (p_cancel) { s->set_size(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Box Shape Size")); ur->add_do_method(s, "set_size", s->get_size()); ur->add_undo_method(s, "set_size", p_restore); ur->commit_action(); } if (Object::cast_to(cs)) { CSGCylinder3D *s = Object::cast_to(cs); if (p_cancel) { if (p_id == 0) { s->set_radius(p_restore); } else { s->set_height(p_restore); } return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); if (p_id == 0) { ur->create_action(TTR("Change Cylinder Radius")); ur->add_do_method(s, "set_radius", s->get_radius()); ur->add_undo_method(s, "set_radius", p_restore); } else { ur->create_action(TTR("Change Cylinder Height")); ur->add_do_method(s, "set_height", s->get_height()); ur->add_undo_method(s, "set_height", p_restore); } ur->commit_action(); } if (Object::cast_to(cs)) { CSGTorus3D *s = Object::cast_to(cs); if (p_cancel) { if (p_id == 0) { s->set_inner_radius(p_restore); } else { s->set_outer_radius(p_restore); } return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); if (p_id == 0) { ur->create_action(TTR("Change Torus Inner Radius")); ur->add_do_method(s, "set_inner_radius", s->get_inner_radius()); ur->add_undo_method(s, "set_inner_radius", p_restore); } else { ur->create_action(TTR("Change Torus Outer Radius")); ur->add_do_method(s, "set_outer_radius", s->get_outer_radius()); ur->add_undo_method(s, "set_outer_radius", p_restore); } ur->commit_action(); } } bool CSGShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) || Object::cast_to(p_spatial) || Object::cast_to(p_spatial) || Object::cast_to(p_spatial) || Object::cast_to(p_spatial) || Object::cast_to(p_spatial); } String CSGShape3DGizmoPlugin::get_gizmo_name() const { return "CSGShape3D"; } int CSGShape3DGizmoPlugin::get_priority() const { return -1; } bool CSGShape3DGizmoPlugin::is_selectable_when_hidden() const { return true; } void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->clear(); CSGShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); Vector faces = cs->get_brush_faces(); if (faces.size() == 0) { return; } Vector lines; lines.resize(faces.size() * 2); { const Vector3 *r = faces.ptr(); for (int i = 0; i < lines.size(); i += 6) { int f = i / 6; for (int j = 0; j < 3; j++) { int j_n = (j + 1) % 3; lines.write[i + j * 2 + 0] = r[f * 3 + j]; lines.write[i + j * 2 + 1] = r[f * 3 + j_n]; } } } Ref material; switch (cs->get_operation()) { case CSGShape3D::OPERATION_UNION: material = get_material("shape_union_material", p_gizmo); break; case CSGShape3D::OPERATION_INTERSECTION: material = get_material("shape_intersection_material", p_gizmo); break; case CSGShape3D::OPERATION_SUBTRACTION: material = get_material("shape_subtraction_material", p_gizmo); break; } Ref handles_material = get_material("handles"); p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); if (p_gizmo->is_selected()) { // Draw a translucent representation of the CSG node Ref mesh = memnew(ArrayMesh); Array array; array.resize(Mesh::ARRAY_MAX); array[Mesh::ARRAY_VERTEX] = faces; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array); Ref solid_material; switch (cs->get_operation()) { case CSGShape3D::OPERATION_UNION: solid_material = get_material("shape_union_solid_material", p_gizmo); break; case CSGShape3D::OPERATION_INTERSECTION: solid_material = get_material("shape_intersection_solid_material", p_gizmo); break; case CSGShape3D::OPERATION_SUBTRACTION: solid_material = get_material("shape_subtraction_solid_material", p_gizmo); break; } p_gizmo->add_mesh(mesh, solid_material); } if (Object::cast_to(cs)) { CSGSphere3D *s = Object::cast_to(cs); float r = s->get_radius(); Vector handles; handles.push_back(Vector3(r, 0, 0)); p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(cs)) { CSGBox3D *s = Object::cast_to(cs); Vector handles; for (int i = 0; i < 3; i++) { Vector3 h; h[i] = s->get_size()[i] / 2; handles.push_back(h); } p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(cs)) { CSGCylinder3D *s = Object::cast_to(cs); Vector handles; handles.push_back(Vector3(s->get_radius(), 0, 0)); handles.push_back(Vector3(0, s->get_height() * 0.5, 0)); p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(cs)) { CSGTorus3D *s = Object::cast_to(cs); Vector handles; handles.push_back(Vector3(s->get_inner_radius(), 0, 0)); handles.push_back(Vector3(s->get_outer_radius(), 0, 0)); p_gizmo->add_handles(handles, handles_material); } } EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) { Ref gizmo_plugin = Ref(memnew(CSGShape3DGizmoPlugin)); Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin); }