/*************************************************************************/ /* camera_ios.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ ///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimize code duplication!!!! // If you fix something here, make sure you fix it there as wel! #include "camera_ios.h" #include "servers/camera/camera_feed.h" #import #import ////////////////////////////////////////////////////////////////////////// // MyCaptureSession - This is a little helper class so we can capture our frames @interface MyCaptureSession : AVCaptureSession { Ref feed; size_t width[2]; size_t height[2]; Vector img_data[2]; AVCaptureDeviceInput *input; AVCaptureVideoDataOutput *output; } @end @implementation MyCaptureSession - (id)initForFeed:(Ref)p_feed andDevice:(AVCaptureDevice *)p_device { if (self = [super init]) { NSError *error; feed = p_feed; width[0] = 0; height[0] = 0; width[1] = 0; height[1] = 0; // prepare our device [p_device lockForConfiguration:&error]; [p_device setFocusMode:AVCaptureFocusModeLocked]; [p_device setExposureMode:AVCaptureExposureModeLocked]; [p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked]; [p_device unlockForConfiguration]; [self beginConfiguration]; // setup our capture self.sessionPreset = AVCaptureSessionPreset1280x720; input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error]; if (!input) { print_line("Couldn't get input device for camera"); } else { [self addInput:input]; } output = [AVCaptureVideoDataOutput new]; if (!output) { print_line("Couldn't get output device for camera"); } else { NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) }; output.videoSettings = settings; // discard if the data output queue is blocked (as we process the still image) [output setAlwaysDiscardsLateVideoFrames:YES]; // now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this.. [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; [self addOutput:output]; } [self commitConfiguration]; // kick off our session.. [self startRunning]; }; return self; } - (void)cleanup { // stop running [self stopRunning]; // cleanup [self beginConfiguration]; if (input) { [self removeInput:input]; // don't release this input = nil; } if (output) { [self removeOutput:output]; [output setSampleBufferDelegate:nil queue:NULL]; [output release]; output = nil; } [self commitConfiguration]; } - (void)dealloc { // bye bye [super dealloc]; } - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // This gets called every time our camera has a new image for us to process. // May need to investigate in a way to throttle this if we get more images then we're rendering frames.. // For now, version 1, we're just doing the bare minimum to make this work... CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); // int width = CVPixelBufferGetWidth(pixelBuffer); // int height = CVPixelBufferGetHeight(pixelBuffer); // It says that we need to lock this on the documentation pages but it's not in the samples // need to lock our base address so we can access our pixel buffers, better safe then sorry? CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); // get our buffers unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0); unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1); if (dataY == NULL) { print_line("Couldn't access Y pixel buffer data"); } else if (dataCbCr == NULL) { print_line("Couldn't access CbCr pixel buffer data"); } else { UIInterfaceOrientation orientation = UIInterfaceOrientationUnknown; if (@available(iOS 13, *)) { orientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation; #if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR } else { orientation = [[UIApplication sharedApplication] statusBarOrientation]; #endif } Ref img[2]; { // do Y size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0); size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0); if ((width[0] != new_width) || (height[0] != new_height)) { width[0] = new_width; height[0] = new_height; img_data[0].resize(new_width * new_height); } uint8_t *w = img_data[0].ptrw(); memcpy(w, dataY, new_width * new_height); img[0].instance(); img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]); } { // do CbCr size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1); size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1); if ((width[1] != new_width) || (height[1] != new_height)) { width[1] = new_width; height[1] = new_height; img_data[1].resize(2 * new_width * new_height); } uint8_t *w = img_data[1].ptrw(); memcpy(w, dataCbCr, 2 * new_width * new_height); ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion img[1].instance(); img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]); } // set our texture... feed->set_YCbCr_imgs(img[0], img[1]); // update our matrix to match the orientation, note, before changing anything // here, be aware that the project orientation settings must match your xcode // settings or this will go wrong! Transform2D display_transform; switch (orientation) { case UIInterfaceOrientationPortrait: { display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0); } break; case UIInterfaceOrientationLandscapeRight: { display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0); } break; case UIInterfaceOrientationLandscapeLeft: { display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0); } break; default: { display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0); } break; } //TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front! feed->set_transform(display_transform); } // and unlock CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); } @end ////////////////////////////////////////////////////////////////////////// // CameraFeedIOS - Subclass for camera feeds in iOS class CameraFeedIOS : public CameraFeed { private: AVCaptureDevice *device; MyCaptureSession *capture_session; public: bool get_is_arkit() const; AVCaptureDevice *get_device() const; CameraFeedIOS(); ~CameraFeedIOS(); void set_device(AVCaptureDevice *p_device); bool activate_feed(); void deactivate_feed(); }; AVCaptureDevice *CameraFeedIOS::get_device() const { return device; }; CameraFeedIOS::CameraFeedIOS() { capture_session = NULL; device = NULL; transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */ }; void CameraFeedIOS::set_device(AVCaptureDevice *p_device) { device = p_device; [device retain]; // get some info NSString *device_name = p_device.localizedName; name = device_name.UTF8String; position = CameraFeed::FEED_UNSPECIFIED; if ([p_device position] == AVCaptureDevicePositionBack) { position = CameraFeed::FEED_BACK; } else if ([p_device position] == AVCaptureDevicePositionFront) { position = CameraFeed::FEED_FRONT; }; }; CameraFeedIOS::~CameraFeedIOS() { if (capture_session != NULL) { [capture_session release]; capture_session = NULL; }; if (device != NULL) { [device release]; device = NULL; }; }; bool CameraFeedIOS::activate_feed() { if (capture_session) { // already recording! } else { // start camera capture capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; }; return true; }; void CameraFeedIOS::deactivate_feed() { // end camera capture if we have one if (capture_session) { [capture_session cleanup]; [capture_session release]; capture_session = NULL; }; }; ////////////////////////////////////////////////////////////////////////// // MyDeviceNotifications - This is a little helper class gets notifications // when devices are connected/disconnected @interface MyDeviceNotifications : NSObject { CameraIOS *camera_server; } @end @implementation MyDeviceNotifications - (void)devices_changed:(NSNotification *)notification { camera_server->update_feeds(); } - (id)initForServer:(CameraIOS *)p_server { if (self = [super init]) { camera_server = p_server; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil]; }; return self; } - (void)dealloc { // remove notifications [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil]; [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil]; [super dealloc]; } @end MyDeviceNotifications *device_notifications = nil; ////////////////////////////////////////////////////////////////////////// // CameraIOS - Subclass for our camera server on iPhone void CameraIOS::update_feeds() { // this way of doing things is deprecated but still works, // rewrite to using AVCaptureDeviceDiscoverySession NSMutableArray *deviceTypes = [NSMutableArray array]; if (@available(iOS 10, *)) { [deviceTypes addObject:AVCaptureDeviceTypeBuiltInWideAngleCamera]; [deviceTypes addObject:AVCaptureDeviceTypeBuiltInTelephotoCamera]; if (@available(iOS 10.2, *)) { [deviceTypes addObject:AVCaptureDeviceTypeBuiltInDualCamera]; } if (@available(iOS 11.1, *)) { [deviceTypes addObject:AVCaptureDeviceTypeBuiltInTrueDepthCamera]; } AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:deviceTypes mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified]; // remove devices that are gone.. for (int i = feeds.size() - 1; i >= 0; i--) { Ref feed(feeds[i]); if (feed.is_null()) { // feed not managed by us } else if (![session.devices containsObject:feed->get_device()]) { // remove it from our array, this will also destroy it ;) remove_feed(feed); }; }; // add new devices.. for (AVCaptureDevice *device in session.devices) { bool found = false; for (int i = 0; i < feeds.size() && !found; i++) { Ref feed(feeds[i]); if (feed.is_null()) { // feed not managed by us } else if (feed->get_device() == device) { found = true; }; }; if (!found) { Ref newfeed; newfeed.instance(); newfeed->set_device(device); add_feed(newfeed); }; }; } }; CameraIOS::CameraIOS() { // check if we have our usage description NSString *usage_desc = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"NSCameraUsageDescription"]; if (usage_desc == NULL) { // don't initialise if we don't get anything print_line("No NSCameraUsageDescription key in pList, no access to cameras."); return; } else if (usage_desc.length == 0) { // don't initialise if we don't get anything print_line("Empty NSCameraUsageDescription key in pList, no access to cameras."); return; } // now we'll request access. // If this is the first time the user will be prompted with the string (iOS will read it). // Once a decision is made it is returned. If the user wants to change it later on they // need to go into setting. print_line("Requesting Camera permissions"); [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo completionHandler:^(BOOL granted) { if (granted) { print_line("Access to cameras granted!"); // Find available cameras we have at this time update_feeds(); // should only have one of these.... device_notifications = [[MyDeviceNotifications alloc] initForServer:this]; } else { print_line("No access to cameras!"); } }]; }; CameraIOS::~CameraIOS() { [device_notifications release]; };