/*************************************************************************/ /* slider_joint_bullet.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SLIDER_JOINT_BULLET_H #define SLIDER_JOINT_BULLET_H #include "joint_bullet.h" class RigidBodyBullet; class SliderJointBullet : public JointBullet { class btSliderConstraint *sliderConstraint; public: /// Reference frame is A SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB); virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_SLIDER; } const RigidBodyBullet *getRigidBodyA() const; const RigidBodyBullet *getRigidBodyB() const; const Transform3D getCalculatedTransformA() const; const Transform3D getCalculatedTransformB() const; const Transform3D getFrameOffsetA() const; const Transform3D getFrameOffsetB() const; Transform3D getFrameOffsetA(); Transform3D getFrameOffsetB(); real_t getLowerLinLimit() const; void setLowerLinLimit(real_t lowerLimit); real_t getUpperLinLimit() const; void setUpperLinLimit(real_t upperLimit); real_t getLowerAngLimit() const; void setLowerAngLimit(real_t lowerLimit); real_t getUpperAngLimit() const; void setUpperAngLimit(real_t upperLimit); real_t getSoftnessDirLin() const; real_t getRestitutionDirLin() const; real_t getDampingDirLin() const; real_t getSoftnessDirAng() const; real_t getRestitutionDirAng() const; real_t getDampingDirAng() const; real_t getSoftnessLimLin() const; real_t getRestitutionLimLin() const; real_t getDampingLimLin() const; real_t getSoftnessLimAng() const; real_t getRestitutionLimAng() const; real_t getDampingLimAng() const; real_t getSoftnessOrthoLin() const; real_t getRestitutionOrthoLin() const; real_t getDampingOrthoLin() const; real_t getSoftnessOrthoAng() const; real_t getRestitutionOrthoAng() const; real_t getDampingOrthoAng() const; void setSoftnessDirLin(real_t softnessDirLin); void setRestitutionDirLin(real_t restitutionDirLin); void setDampingDirLin(real_t dampingDirLin); void setSoftnessDirAng(real_t softnessDirAng); void setRestitutionDirAng(real_t restitutionDirAng); void setDampingDirAng(real_t dampingDirAng); void setSoftnessLimLin(real_t softnessLimLin); void setRestitutionLimLin(real_t restitutionLimLin); void setDampingLimLin(real_t dampingLimLin); void setSoftnessLimAng(real_t softnessLimAng); void setRestitutionLimAng(real_t restitutionLimAng); void setDampingLimAng(real_t dampingLimAng); void setSoftnessOrthoLin(real_t softnessOrthoLin); void setRestitutionOrthoLin(real_t restitutionOrthoLin); void setDampingOrthoLin(real_t dampingOrthoLin); void setSoftnessOrthoAng(real_t softnessOrthoAng); void setRestitutionOrthoAng(real_t restitutionOrthoAng); void setDampingOrthoAng(real_t dampingOrthoAng); void setPoweredLinMotor(bool onOff); bool getPoweredLinMotor(); void setTargetLinMotorVelocity(real_t targetLinMotorVelocity); real_t getTargetLinMotorVelocity(); void setMaxLinMotorForce(real_t maxLinMotorForce); real_t getMaxLinMotorForce(); void setPoweredAngMotor(bool onOff); bool getPoweredAngMotor(); void setTargetAngMotorVelocity(real_t targetAngMotorVelocity); real_t getTargetAngMotorVelocity(); void setMaxAngMotorForce(real_t maxAngMotorForce); real_t getMaxAngMotorForce(); real_t getLinearPos(); void set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value); real_t get_param(PhysicsServer3D::SliderJointParam p_param) const; }; #endif // SLIDER_JOINT_BULLET_H