/*************************************************************************/
/*  pin_joint_bullet.h                                                   */
/*  Author: AndreaCatania                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef PIN_JOINT_BULLET_H
#define PIN_JOINT_BULLET_H

#include "joint_bullet.h"

class RigidBodyBullet;

class PinJointBullet : public JointBullet {
	class btPoint2PointConstraint *p2pConstraint;

public:
	PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b);
	~PinJointBullet();

	virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_PIN; }

	void set_param(PhysicsServer::PinJointParam p_param, real_t p_value);
	real_t get_param(PhysicsServer::PinJointParam p_param) const;

	void setPivotInA(const Vector3 &p_pos);
	void setPivotInB(const Vector3 &p_pos);

	Vector3 getPivotInA();
	Vector3 getPivotInB();
};
#endif