/*************************************************************************/ /* constraint_bullet.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CONSTRAINT_BULLET_H #define CONSTRAINT_BULLET_H #include "bullet_utilities.h" #include "rid_bullet.h" #include /** @author AndreaCatania */ class RigidBodyBullet; class SpaceBullet; class btTypedConstraint; class ConstraintBullet : public RIDBullet { protected: SpaceBullet *space = nullptr; btTypedConstraint *constraint = nullptr; bool disabled_collisions_between_bodies = true; public: ConstraintBullet(); virtual void setup(btTypedConstraint *p_constraint); virtual void set_space(SpaceBullet *p_space); virtual void destroy_internal_constraint(); void disable_collisions_between_bodies(const bool p_disabled); _FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; } public: virtual ~ConstraintBullet() { bulletdelete(constraint); constraint = nullptr; } _FORCE_INLINE_ btTypedConstraint *get_bt_constraint() { return constraint; } }; #endif