/*************************************************************************/ /* collision_object_bullet.cpp */ /* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_object_bullet.h" #include "area_bullet.h" #include "btBulletCollisionCommon.h" #include "bullet_physics_server.h" #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "shape_bullet.h" #include "space_bullet.h" #define enableDynamicAabbTree true #define initialChildCapacity 1 CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {} void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) { G_TO_B(p_transform, transform); } void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) { transform = p_transform; } CollisionObjectBullet::CollisionObjectBullet(Type p_type) : RIDBullet(), space(NULL), type(p_type), collisionsEnabled(true), m_isStatic(false), bt_collision_object(NULL), body_scale(1., 1., 1.) {} CollisionObjectBullet::~CollisionObjectBullet() { // Remove all overlapping for (int i = areasOverlapped.size() - 1; 0 <= i; --i) { areasOverlapped[i]->remove_overlapping_instantly(this); } // not required // areasOverlapped.clear(); destroyBulletCollisionObject(); } bool equal(real_t first, real_t second) { return Math::abs(first - second) <= 0.001f; } void CollisionObjectBullet::set_body_scale(const Vector3 &p_new_scale) { if (!equal(p_new_scale[0], body_scale[0]) || !equal(p_new_scale[1], body_scale[1]) || !equal(p_new_scale[2], body_scale[2])) { G_TO_B(p_new_scale, body_scale); on_body_scale_changed(); } } void CollisionObjectBullet::on_body_scale_changed() { } void CollisionObjectBullet::destroyBulletCollisionObject() { bulletdelete(bt_collision_object); } void CollisionObjectBullet::setupBulletCollisionObject(btCollisionObject *p_collisionObject) { bt_collision_object = p_collisionObject; bt_collision_object->setUserPointer(this); bt_collision_object->setUserIndex(type); // Force the enabling of collision and avoid problems set_collision_enabled(collisionsEnabled); } void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) { exceptions.insert(p_ignoreCollisionObject->get_self()); bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, true); } void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) { exceptions.erase(p_ignoreCollisionObject->get_self()); bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, false); } bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const { return !bt_collision_object->checkCollideWithOverride(p_otherCollisionObject->bt_collision_object); } void CollisionObjectBullet::set_collision_enabled(bool p_enabled) { collisionsEnabled = p_enabled; if (collisionsEnabled) { bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() & (~btCollisionObject::CF_NO_CONTACT_RESPONSE)); } else { bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); } } bool CollisionObjectBullet::is_collisions_response_enabled() { return collisionsEnabled; } void CollisionObjectBullet::notify_new_overlap(AreaBullet *p_area) { areasOverlapped.push_back(p_area); } void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) { areasOverlapped.erase(p_area); } void CollisionObjectBullet::set_godot_object_flags(int flags) { bt_collision_object->setUserIndex2(flags); } int CollisionObjectBullet::get_godot_object_flags() const { return bt_collision_object->getUserIndex2(); } void CollisionObjectBullet::set_transform(const Transform &p_global_transform) { btTransform btTrans; Basis decomposed_basis; Vector3 decomposed_scale = p_global_transform.get_basis().rotref_posscale_decomposition(decomposed_basis); G_TO_B(p_global_transform.get_origin(), btTrans.getOrigin()); G_TO_B(decomposed_basis, btTrans.getBasis()); set_body_scale(decomposed_scale); set_transform__bullet(btTrans); } Transform CollisionObjectBullet::get_transform() const { Transform t; B_TO_G(get_transform__bullet(), t); return t; } void CollisionObjectBullet::set_transform__bullet(const btTransform &p_global_transform) { bt_collision_object->setWorldTransform(p_global_transform); } const btTransform &CollisionObjectBullet::get_transform__bullet() const { return bt_collision_object->getWorldTransform(); } RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) : CollisionObjectBullet(p_type), compoundShape(bulletnew(btCompoundShape(enableDynamicAabbTree, initialChildCapacity))) { } RigidCollisionObjectBullet::~RigidCollisionObjectBullet() { remove_all_shapes(true); bt_collision_object->setCollisionShape(NULL); bulletdelete(compoundShape); } /* Not used void RigidCollisionObjectBullet::_internal_replaceShape(btCollisionShape *p_old_shape, btCollisionShape *p_new_shape) { bool at_least_one_was_changed = false; btTransform old_transf; // Inverse because I need remove the shapes // Fetch all shapes to be sure to remove all shapes for (int i = compoundShape->getNumChildShapes() - 1; 0 <= i; --i) { if (compoundShape->getChildShape(i) == p_old_shape) { old_transf = compoundShape->getChildTransform(i); compoundShape->removeChildShapeByIndex(i); compoundShape->addChildShape(old_transf, p_new_shape); at_least_one_was_changed = true; } } if (at_least_one_was_changed) { on_shapes_changed(); } }*/ void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform) { shapes.push_back(ShapeWrapper(p_shape, p_transform, true)); p_shape->add_owner(this); on_shapes_changed(); } void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) { ShapeWrapper &shp = shapes[p_index]; shp.shape->remove_owner(this); p_shape->add_owner(this); shp.shape = p_shape; on_shapes_changed(); } void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) { ERR_FAIL_INDEX(p_index, get_shape_count()); shapes[p_index].set_transform(p_transform); on_shapes_changed(); } void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) { // Remove the shape, all the times it appears // Reverse order required for delete. for (int i = shapes.size() - 1; 0 <= i; --i) { if (p_shape == shapes[i].shape) { internal_shape_destroy(i); shapes.remove(i); } } on_shapes_changed(); } void RigidCollisionObjectBullet::remove_shape(int p_index) { ERR_FAIL_INDEX(p_index, get_shape_count()); internal_shape_destroy(p_index); shapes.remove(p_index); on_shapes_changed(); } void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody) { // Reverse order required for delete. for (int i = shapes.size() - 1; 0 <= i; --i) { internal_shape_destroy(i, p_permanentlyFromThisBody); } shapes.clear(); on_shapes_changed(); } int RigidCollisionObjectBullet::get_shape_count() const { return shapes.size(); } ShapeBullet *RigidCollisionObjectBullet::get_shape(int p_index) const { return shapes[p_index].shape; } btCollisionShape *RigidCollisionObjectBullet::get_bt_shape(int p_index) const { return shapes[p_index].bt_shape; } Transform RigidCollisionObjectBullet::get_shape_transform(int p_index) const { Transform trs; B_TO_G(shapes[p_index].transform, trs); return trs; } void RigidCollisionObjectBullet::on_shape_changed(const ShapeBullet *const p_shape) { const int size = shapes.size(); for (int i = 0; i < size; ++i) { if (shapes[i].shape == p_shape) { bulletdelete(shapes[i].bt_shape); } } on_shapes_changed(); } void RigidCollisionObjectBullet::on_shapes_changed() { int i; // Remove all shapes, reverse order for performance reason (Array resize) for (i = compoundShape->getNumChildShapes() - 1; 0 <= i; --i) { compoundShape->removeChildShapeByIndex(i); } // Insert all shapes ShapeWrapper *shpWrapper; const int size = shapes.size(); for (i = 0; i < size; ++i) { shpWrapper = &shapes[i]; if (!shpWrapper->bt_shape) { shpWrapper->bt_shape = shpWrapper->shape->create_bt_shape(); } if (shpWrapper->active) { compoundShape->addChildShape(shpWrapper->transform, shpWrapper->bt_shape); } else { compoundShape->addChildShape(shpWrapper->transform, BulletPhysicsServer::get_empty_shape()); } } compoundShape->setLocalScaling(body_scale); compoundShape->recalculateLocalAabb(); } void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) { shapes[p_index].active = !p_disabled; on_shapes_changed(); } bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) { return !shapes[p_index].active; } void RigidCollisionObjectBullet::on_body_scale_changed() { CollisionObjectBullet::on_body_scale_changed(); on_shapes_changed(); } void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) { ShapeWrapper &shp = shapes[p_index]; shp.shape->remove_owner(this, p_permanentlyFromThisBody); bulletdelete(shp.bt_shape); }