#!/usr/bin/env python Import("env") Import("env_modules") env_bullet = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] if env["builtin_bullet"]: # Build only "Bullet2" API (not "Bullet3" folders). # Sync file list with relevant upstream CMakeLists.txt for each folder. if env["float"] == "64": env.Append(CPPDEFINES=["BT_USE_DOUBLE_PRECISION=1"]) thirdparty_dir = "#thirdparty/bullet/" bullet2_src = [ # BulletCollision "BulletCollision/BroadphaseCollision/btAxisSweep3.cpp", "BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp", "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp", "BulletCollision/BroadphaseCollision/btDbvt.cpp", "BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp", "BulletCollision/BroadphaseCollision/btDispatcher.cpp", "BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp", "BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp", "BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp", "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp", "BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp", "BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp", "BulletCollision/CollisionDispatch/btCollisionObject.cpp", "BulletCollision/CollisionDispatch/btCollisionWorld.cpp", "BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp", "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp", "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp", "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp", "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btGhostObject.cpp", "BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp", "BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp", "BulletCollision/CollisionDispatch/btManifoldResult.cpp", "BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp", "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp", "BulletCollision/CollisionDispatch/btUnionFind.cpp", "BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp", "BulletCollision/CollisionShapes/btBoxShape.cpp", "BulletCollision/CollisionShapes/btBox2dShape.cpp", "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp", "BulletCollision/CollisionShapes/btCapsuleShape.cpp", "BulletCollision/CollisionShapes/btCollisionShape.cpp", "BulletCollision/CollisionShapes/btCompoundShape.cpp", "BulletCollision/CollisionShapes/btConcaveShape.cpp", "BulletCollision/CollisionShapes/btConeShape.cpp", "BulletCollision/CollisionShapes/btConvexHullShape.cpp", "BulletCollision/CollisionShapes/btConvexInternalShape.cpp", "BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp", "BulletCollision/CollisionShapes/btConvexPolyhedron.cpp", "BulletCollision/CollisionShapes/btConvexShape.cpp", "BulletCollision/CollisionShapes/btConvex2dShape.cpp", "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp", "BulletCollision/CollisionShapes/btCylinderShape.cpp", "BulletCollision/CollisionShapes/btEmptyShape.cpp", "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp", "BulletCollision/CollisionShapes/btMiniSDF.cpp", "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp", "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp", "BulletCollision/CollisionShapes/btMultiSphereShape.cpp", "BulletCollision/CollisionShapes/btOptimizedBvh.cpp", "BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp", "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp", "BulletCollision/CollisionShapes/btSdfCollisionShape.cpp", "BulletCollision/CollisionShapes/btShapeHull.cpp", "BulletCollision/CollisionShapes/btSphereShape.cpp", "BulletCollision/CollisionShapes/btStaticPlaneShape.cpp", "BulletCollision/CollisionShapes/btStridingMeshInterface.cpp", "BulletCollision/CollisionShapes/btTetrahedronShape.cpp", "BulletCollision/CollisionShapes/btTriangleBuffer.cpp", "BulletCollision/CollisionShapes/btTriangleCallback.cpp", "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp", "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp", "BulletCollision/CollisionShapes/btTriangleMesh.cpp", "BulletCollision/CollisionShapes/btTriangleMeshShape.cpp", "BulletCollision/CollisionShapes/btUniformScalingShape.cpp", "BulletCollision/Gimpact/btContactProcessing.cpp", "BulletCollision/Gimpact/btGenericPoolAllocator.cpp", "BulletCollision/Gimpact/btGImpactBvh.cpp", "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp", "BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp", "BulletCollision/Gimpact/btGImpactShape.cpp", "BulletCollision/Gimpact/btTriangleShapeEx.cpp", "BulletCollision/Gimpact/gim_box_set.cpp", "BulletCollision/Gimpact/gim_contact.cpp", "BulletCollision/Gimpact/gim_memory.cpp", "BulletCollision/Gimpact/gim_tri_collision.cpp", "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp", "BulletCollision/NarrowPhaseCollision/btConvexCast.cpp", "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp", "BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp", "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp", "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp", "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp", "BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp", "BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp", "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp", "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp", "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp", # BulletDynamics "BulletDynamics/Character/btKinematicCharacterController.cpp", "BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp", "BulletDynamics/ConstraintSolver/btContactConstraint.cpp", "BulletDynamics/ConstraintSolver/btFixedConstraint.cpp", "BulletDynamics/ConstraintSolver/btGearConstraint.cpp", "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp", "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp", "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp", "BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp", "BulletDynamics/ConstraintSolver/btHingeConstraint.cpp", "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp", "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp", "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp", "BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp", "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp", "BulletDynamics/ConstraintSolver/btSliderConstraint.cpp", "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp", "BulletDynamics/ConstraintSolver/btTypedConstraint.cpp", "BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp", "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp", "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp", "BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp", "BulletDynamics/Dynamics/btRigidBody.cpp", "BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp", # "BulletDynamics/Dynamics/Bullet-C-API.cpp", "BulletDynamics/Vehicle/btRaycastVehicle.cpp", "BulletDynamics/Vehicle/btWheelInfo.cpp", "BulletDynamics/Featherstone/btMultiBody.cpp", "BulletDynamics/Featherstone/btMultiBodyConstraint.cpp", "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp", "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp", "BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp", "BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp", "BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp", "BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp", "BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp", "BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp", "BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp", "BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp", "BulletDynamics/MLCPSolvers/btDantzigLCP.cpp", "BulletDynamics/MLCPSolvers/btMLCPSolver.cpp", "BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp", # BulletInverseDynamics "BulletInverseDynamics/IDMath.cpp", "BulletInverseDynamics/MultiBodyTree.cpp", "BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp", "BulletInverseDynamics/details/MultiBodyTreeImpl.cpp", # BulletSoftBody "BulletSoftBody/btSoftBody.cpp", "BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp", "BulletSoftBody/btSoftBodyHelpers.cpp", "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp", "BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp", "BulletSoftBody/btSoftRigidDynamicsWorld.cpp", "BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp", "BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp", "BulletSoftBody/btDefaultSoftBodySolver.cpp", "BulletSoftBody/btDeformableBackwardEulerObjective.cpp", "BulletSoftBody/btDeformableBodySolver.cpp", "BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp", "BulletSoftBody/btDeformableContactProjection.cpp", "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp", "BulletSoftBody/btDeformableContactConstraint.cpp", "BulletSoftBody/poly34.cpp", # clew "clew/clew.c", # LinearMath "LinearMath/btAlignedAllocator.cpp", "LinearMath/btConvexHull.cpp", "LinearMath/btConvexHullComputer.cpp", "LinearMath/btGeometryUtil.cpp", "LinearMath/btPolarDecomposition.cpp", "LinearMath/btQuickprof.cpp", "LinearMath/btReducedVector.cpp", "LinearMath/btSerializer.cpp", "LinearMath/btSerializer64.cpp", "LinearMath/btThreads.cpp", "LinearMath/btVector3.cpp", "LinearMath/TaskScheduler/btTaskScheduler.cpp", "LinearMath/TaskScheduler/btThreadSupportPosix.cpp", "LinearMath/TaskScheduler/btThreadSupportWin32.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in bullet2_src] env_bullet.Prepend(CPPPATH=[thirdparty_dir]) if env["target"] == "debug" or env["target"] == "release_debug": env_bullet.Append(CPPDEFINES=["DEBUG"]) env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD", "BT_THREADSAFE"]) env_thirdparty = env_bullet.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_bullet.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)