#include "scene/resources/texture.h" #ifdef TOOLS_ENABLED #include #endif #include #if 0 class TextureBasisU : public Texture { GDCLASS(TextureBasisU, Texture); RES_BASE_EXTENSION("butex"); RID texture; Size2 tex_size; uint32_t flags; PoolVector data; static void _bind_methods(); public: virtual int get_width() const; virtual int get_height() const; virtual RID get_rid() const; virtual bool has_alpha() const; virtual void set_flags(uint32_t p_flags); virtual uint32_t get_flags() const; Error import(const Ref &p_img); void set_basisu_data(const PoolVector& p_data); PoolVector get_basisu_data() const; String get_img_path() const; TextureBasisU(); ~TextureBasisU(); }; #endif