/*************************************************************************/
/*  texture_basisu.h                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
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#include "scene/resources/texture.h"

#ifdef TOOLS_ENABLED
#include <basisu_comp.h>
#endif

#include <transcoder/basisu_transcoder.h>

#if 0
class TextureBasisU : public Texture {

	GDCLASS(TextureBasisU, Texture);
	RES_BASE_EXTENSION("butex");

	RID texture;
	Size2 tex_size;

	uint32_t flags;

	Vector<uint8_t> data;

	static void _bind_methods();

public:

	virtual int get_width() const;
	virtual int get_height() const;
	virtual RID get_rid() const;
	virtual bool has_alpha() const;

	virtual void set_flags(uint32_t p_flags);
	virtual uint32_t get_flags() const;


	Error import(const Ref<Image> &p_img);

	void set_basisu_data(const Vector<uint8_t>& p_data);

	Vector<uint8_t> get_basisu_data() const;
	String get_img_path() const;

	TextureBasisU();
	~TextureBasisU();

};

#endif