/*************************************************************************/ /* texture_basisu.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_basisu.h" #if 0 #include "core/os/os.h" #ifdef TOOLS_ENABLED #include #endif #include void TextureBasisU::_bind_methods() { ClassDB::bind_method(D_METHOD("set_basisu_data", "data"), &TextureBasisU::set_basisu_data); ClassDB::bind_method(D_METHOD("get_basisu_data"), &TextureBasisU::get_data); ClassDB::bind_method(D_METHOD("import"), &TextureBasisU::import); ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "basisu_data"), "set_basisu_data", "get_basisu_data"); }; int TextureBasisU::get_width() const { return tex_size.x; }; int TextureBasisU::get_height() const { return tex_size.y; }; RID TextureBasisU::get_rid() const { return texture; }; bool TextureBasisU::has_alpha() const { return false; }; void TextureBasisU::set_flags(uint32_t p_flags) { flags = p_flags; VisualServer::get_singleton()->texture_set_flags(texture, p_flags); }; uint32_t TextureBasisU::get_flags() const { return flags; }; void TextureBasisU::set_basisu_data(const PoolVector& p_data) { #ifdef TOOLS_ENABLED data = p_data; #endif PoolVector::Read r = p_data.read(); const void* ptr = r.ptr(); int size = p_data.size(); basist::transcoder_texture_format format; Image::Format imgfmt; if (OS::get_singleton()->has_feature("s3tc")) { format = basist::cTFBC3; // get this from renderer imgfmt = Image::FORMAT_DXT5; } else if (OS::get_singleton()->has_feature("etc2")) { format = basist::cTFETC2; imgfmt = Image::FORMAT_ETC2_RGBA8; }; basist::basisu_transcoder tr(NULL); ERR_FAIL_COND(!tr.validate_header(ptr, size)); basist::basisu_image_info info; tr.get_image_info(ptr, size, info, 0); tex_size = Size2(info.m_width, info.m_height); int block_size = basist::basis_get_bytes_per_block(format); PoolVector gpudata; gpudata.resize(info.m_total_blocks * block_size); { PoolVector::Write w = gpudata.write(); uint8_t* dst = w.ptr(); for (int i=0; i img; img.instance(); img->create(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata); VisualServer::get_singleton()->texture_allocate(texture, tex_size.x, tex_size.y, 0, img->get_format(), VS::TEXTURE_TYPE_2D, flags); VisualServer::get_singleton()->texture_set_data(texture, img); }; Error TextureBasisU::import(const Ref& p_img) { #ifdef TOOLS_ENABLED PoolVector budata; { Image::Format format = p_img->get_format(); if (format != Image::FORMAT_RGB8 && format != Image::FORMAT_RGBA8) { ERR_FAIL_V(ERR_INVALID_PARAMETER); return ERR_INVALID_PARAMETER; }; Ref copy = p_img->duplicate(); if (format == Image::FORMAT_RGB8) copy->convert(Image::FORMAT_RGBA8); basisu::image buimg(p_img->get_width(), p_img->get_height()); int size = p_img->get_width() * p_img->get_height() * 4; PoolVector vec = copy->get_data(); { PoolVector::Read r = vec.read(); memcpy(buimg.get_ptr(), r.ptr(), size); }; basisu::basis_compressor_params params; params.m_max_endpoint_clusters = 512; params.m_max_selector_clusters = 512; params.m_multithreading = true; basisu::job_pool jpool(1); params.m_pJob_pool = &jpool; params.m_mip_gen = p_img->get_mipmap_count() > 0; params.m_source_images.push_back(buimg); basisu::basis_compressor c; c.init(params); int buerr = c.process(); if (buerr != basisu::basis_compressor::cECSuccess) { ERR_FAIL_V(ERR_INVALID_PARAMETER); return ERR_INVALID_PARAMETER; }; const basisu::uint8_vec& buvec = c.get_output_basis_file(); budata.resize(buvec.size()); { PoolVector::Write w = budata.write(); memcpy(w.ptr(), &buvec[0], budata.size()); }; }; set_basisu_data(budata); return OK; #else return ERR_UNAVAILABLE; #endif }; PoolVector TextureBasisU::get_basisu_data() const { return data; }; TextureBasisU::TextureBasisU() { flags = FLAGS_DEFAULT; texture = VisualServer::get_singleton()->texture_create(); }; TextureBasisU::~TextureBasisU() { VisualServer::get_singleton()->free(texture); }; #endif