#!/usr/bin/env bash # Bash completion for the Godot editor # To use it, install this file in `/etc/bash_completion.d` then restart your shell. # You can also `source` this file directly in your shell startup file. # # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. _complete_godot_options() { # Since Bash doesn't support option descriptions in autocompletion, # only display long options to be more descriptive. # shellcheck disable=SC2207 COMPREPLY=($(compgen -W " \ --help --version --verbose --quiet --editor --project-manager --debug-server --quit --language --path --upwards --main-pack --render-thread --remote-fs --remote-fs-password --audio-driver --display-driver --rendering-method --rendering-driver --gpu-index --text-driver --tablet-driver --headless --write-movie --fullscreen --maximized --windowed --always-on-top --resolution --position --single-window --xr-mode --debug --breakpoints --profiling --gpu-profile --gpu-validation --gpu-abort --remote-debug --debug-collisions --debug-navigation --debug-stringnames --frame-delay --time-scale --disable-vsync --disable-render-loop --disable-crash-handler --fixed-fps --print-fps --script --check-only --export-release --export-debug --export-pack --convert-3to4 --validate-conversion-3to4 --doctool --no-docbase --build-solutions --dump-gdextension-interface --dump-extension-api --startup-benchmark --startup-benchmark-file --test " -- "$1")) } _complete_godot_bash() { local cur="${COMP_WORDS[$COMP_CWORD]}" prev # Complete options or the positional argument. if [[ $cur == -* ]]; then _complete_godot_options "$cur" else local IFS=$'\n\t' # shellcheck disable=SC2207 COMPREPLY=($(compgen -f -X "!*.@(scn|tscn|escn|godot)" -- "$cur")) fi # If the array is accessed out of bounds (which will happen for the first argument), # `$prev` will be an empty string and won't match any of the conditions below. prev="${COMP_WORDS[$((COMP_CWORD-1))]}" # Complete option values. if [[ $prev == "--render-thread" ]]; then local IFS=$' \n\t' # shellcheck disable=SC2207 COMPREPLY=($(compgen -W "unsafe safe separate" -- "$cur")) elif [[ $prev == "--rendering-method" ]]; then local IFS=$' \n\t' # shellcheck disable=SC2207 COMPREPLY=($(compgen -W "forward_plus mobile gl_compatibility" -- "$cur")) elif [[ $prev == "--rendering-driver" ]]; then local IFS=$' \n\t' # shellcheck disable=SC2207 COMPREPLY=($(compgen -W "vulkan opengl3 dummy" -- "$cur")) elif [[ $prev == "--xr-mode" ]]; then local IFS=$' \n\t' # shellcheck disable=SC2207 COMPREPLY=($(compgen -W "default off on" -- "$cur")) elif [[ $prev == "--path" || $prev == "--doctool" ]]; then local IFS=$'\n\t' # shellcheck disable=SC2207 COMPREPLY=($(compgen -d -- "$cur")) elif [[ $prev == "--main-pack" ]]; then local IFS=$'\n\t' # shellcheck disable=SC2207 COMPREPLY=($(compgen -f -X "!*.@(pck|zip)" -- "$cur")) elif [[ $prev == "-s" || $prev == "--script" ]]; then local IFS=$'\n\t' # shellcheck disable=SC2207 COMPREPLY=($(compgen -f -X "!*.gd" -- "$cur")) fi } complete -o filenames -F _complete_godot_bash godot